I haven't watched the whole video yet, but just watching the opening move showed me what I was missing. I'll try it again when I get a chance. Thanks!
I finished it--great level! As usual, I was missing something easy. It seems obvious now, but I didn't realize B needed to climb the stairs instead of R.
What if there were 3 sliders, 2 horizontal (x and z axis) and 1 vertical. Each has a starpass. To move to another place you have to ride one of the sliders. While to go up to the slider you have to use a starpass from another slider. It's like a regular puzzle, but with stars.
I thought I had discovered a way to make a one-way lift using a blocking star (see demo). The idea was that the star would make it impossible to get back down from the lift. However, I discovered there is a way around it. Spoiler: How To Win When B is on the lift and the lift is in the lowest position, raise it slightly, but not a full level up. It should be raised enough that if you let go it will naturally settle one level up. Let go and quickly tap the lower block before it gets to the next level. B will be blocked by the overhead block, but will be trying to get to where you tapped. Lower the lift to the bottom and B will autopilot off of the lift.
I guessed!)). I already knew this technique before. When I was doing the stop-star demo, one very cool player showed me this trick. I was sure that it was impossible to pass my demo. But he revealed this technique to me. That's why I already know it. How do you know that ??)
I was working on level ideas and thought of the technique. I thought I had invented a new one-way technique so I built this demo. Then while testing it I accidentally discovered the way to get back down from the lift.
Friends! I want to share with you two of the most insane levels of Mekorama. http://mekoramaforum.com/media/zig-zag-walk.21287/ http://mekoramaforum.com/media/hurdles-warning.9803/ But, I did not just share the link here in our conversation! The second level of "hurdles" is very similar to what we do with the "star pass". BUT without a star !!!!! This, of course, is a completely different technique and trick! But outwardly it is very similar))). I haven't been able to pass the first level of the "zig-zag-walk" yet, but I have already passed the "hurdles". This is complete madness !! But this is real. I even recorded a video walkthrough))
Wow I was stunned by the zig zag walk. For hurdles, it's Mid Air Tap (?) if I'm not mistaken. I've used it at xroad level, but it's called ToA (Tripping on Air). This move is rarely used because it is difficult (and is no longer usable).
With Hurdles I think it's possibly not only MAT but also a form of Squat Drop. When B lands forcefully it causes B to compress slightly similar to squatting. When B is compressed you can tap a block one level below and B will walk to it. It's sort of like being on a wedge--B behaves as if B is actually one level down. Here's a demo:
Why? Two absolutely identical cards. The initial position of the slider is different. On one card, B goes freely to any slider. On the other card, B cannot step on any of the static sliders. ????
yes. the position of the slider has an effect, just like the sensor. here one of the sliders considers it rail or elevated rail.
@Denis Nazin Can the rail (slider) be made in the x-axis direction? As far as I know the z-axis has its feature / oddities / anomalies.
Here is a demo in different axes. Above and below does not work. On the sides - it works. But there is still a lot of incomprehensible things. B can go to the side slider. BUT!! B cannot go back from the side slider to the static slider! ????. If you figure out how it works, and how it doesn't work, you can make interesting routes for the level, along which you can return, and along which you cannot return!)
Here's another incomprehensible thing! Added a slider to the left - it works. Added a slider to the right - does not work. Looks like this effect doesn't like the right slider !?)
@Denis Nazin The answer is in the first demo. the position of the static slider against the movable slider. I'll try to make a demo later. but I'll give it through the conversation. so that the discussion does not get out of the title. or you can make a thread, so we can discuss it there.
First I apologize to @Denis Nazin , Your discovery above can actually be applied to star. But if you want to talk about the rail through slider, then of course there should be a separate thread. Reference: Through Slider by @Denis Nazin
The fixed slider can be replaced with a movable block. I just researched with horizontal sliders, if we try to vertical sliders, maybe we can know clearly why Roving Unstop by @MekaSage can happen.