Nice gameplay, one star is cutted for the instability of the herded L & R. Really annoying,, but to be honest... I don't like herding at all. Thanks for sharing anyway
@R 'oland I don't quite understand how you pass the lvl. There is no instability in this card. Maybe you and @ridgerunner had the same wrong solution at first. You can view the previous comments. @ridgerunner had post the video solution.
@R 'oland My friend. It seems to me that you are a little wrong. Sorry, but it seems to me that the level cannot be judged by the wrong gameplay. This is NOT the author's problem, but your wrong level decision! Look at the correct solution - and then evaluate. There is no instability at the level! There is NO herd at the level! R and L do not intersect at all. Excuse me. I do not want to offend you. But you are unfair to the author. He built everything perfectly. Everything works consistently and logically.
A beautiful landscape, with a studied and balanced distribution of color, in which the stylized trees that identify your levels stand out, as @Denis Nazin says. How beautiful the bird's eye view! You can see the entire green space with the gray building in the middle. Amazing!. Cool mechanism that makes the top star appear. Spectacular. Easy and relaxing gameplay, without tricks! However, due to professional deformation (I have been a drawing teacher), I can’t help but make a constructive criticism of you. A shortcut: the bottom star can be caught by B doing a kind of boogie boogie by moving B ahead and behind. Gameplay: B is limited to throwing balls, doing repetitive runs and waiting long periods of time to deflect L or climb on top. I hope my review does not bother you, because that is not my intention, but to motivate you to do each level better than the previous one. Maybe it is not necessary and, of course, if you don't do it, nothing happens, because even if it is the best in the world, it is really just a game. Thanks for having read this far. You're a good person. Keep creating levels, please.
@Jose Luis Galiano It is also my pursuit to make each level better than the previous one, but it is not an easy thing. I am also trying to change my style so that my level can be accepted by more people There was a time when my level visits were very small. I was obsessed with making my own level and forgot the feelings of others as players. Then I realized this and began to improve my own style. I once tried to make interesting levels like @DDD , but the original formula fixed my thinking, so I often couldn't think of interesting ideas Boggie BOT trick I do know that through B's rapid movement, B can reach places that it can't reach under normal circumstances. But this is a level without tricks, pure logic. This trick is not very friendly to many players. I tried this trick a year ago, but it doesn't seem to be a popular trick, so I seldom use it now The limitation of route is the common problem of most logic levels. Of course, I rarely use interesting movement in my logic levels. This is my problem. I mentioned earlier that I am improving However, I also thank you for your professional comments on this level. I will continue to make levels, but I don't know what to do in the fourth episode of this series If you have any suggestion, please view: Spoiler https://mekoramaforum.com/threads/level-ideas.1367/