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  3. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice

  4. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
Block builder

Neuschwanstein

Neuschwanstein
Block builder, May 16, 2025
delator77, Goetz, Denis Nazin and 2 others like this.
    • Rating:
      5/5,
      delator77
      And suddenly I saw it:D... and I realized I was much more lost than I thought, that I only had loose steps but couldn't connect them into a whole:unsure:. So, the moment those unconnected steps came together into a global vision was super exciting because elements I had ignored and paths I thought were impossible became possible... And I completed it on the first try:sneaky:. A brilliant level in every aspect. The design is a work of Meko-art, wow, your talent is overwhelming. And the gameplay, although complex to decipher (which is why I'm so satisfied to have been able to decipher it), paradoxically, once you do it, it seems the easiest and most obvious thing to do. Thanks for this level @Block builder . These types of levels confirm my conviction that Mekorama is the best app I've ever played... by far.:cool:
      Ahh, just out of curiosity and so you can see how lost I was when I told you yesterday that I had solved the first problem, which was the issue of B's isolation in the dangerous forest. I didn't mean that I knew L had to go to that area, but that I had managed to make that journey with B with a high percentage of success. Imagine my surprise when I realized what I had to do.:rotf:
    • Block builder
      @delator77 Thank you, that is precisely the experience I hope players have with a level like this. I knew you were "lost in the woods" :rolleyes:, as they say in English. That's why I said "I really want to say something, but it would be a big spoiler." :D The high of that feeling when things click together, after working on it for hours, that is a wonderful die-hard drive. I love it. Both as designer and player. The cost of the struggle, is worth the big reward. The easiness in hindside you see when you solve it as a player is always hilarious. :rotf: And yes, I was just thinking in recent days: this app is much more fun than the number of players seems to suggest. Thanks for the very nice review, and always being a persistent player.
    • Rating:
      5/5,
      ridgerunner
      Superb level. Great looks, story and gameplay. I saw the level when it was published but navigating through the trees was not fun so i closed it it. A Spanish birdie whispered that i could avoid the trees and i should give it a go. So tried today and glad i did. Discovering the autopilot was very satisfying. My gameplay would have been identical if pillar bot had not slipped sideways off from a step at 4:52 and landed on the other pillar bot. Managed to squeeze pillar bot over the non passable block back into play for the finish.
    • Block builder
      @ridgerunner Really happy you managed it. I was thinking you were playing/struggling with it in the background, as you and "Spanish birdie" :rotf: are the most die-hard players. In one of my tests I also had to force a bot back in to the right gameplay. Thanks for playing, and I'm pleased the level was, in the end, satisfying.
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