And @retrograde I used ur jump and push technique in this level Wall Run . Hope u like it, warning it's for advance players only.
Lots of tricks used in this level but it is surprisingly straightforward, I only had to restart a few times just for the last part. I'm not sure if there exists an easier way for the last part, nevertheless this is an awesome level which deserves full stars, great work :3
I have to rate this "not the full number of stars", despite the wonderful set of tricks. The pushing trick is intuitively found and still surprising, very nice. What bugs me is the last bit. It is very difficult, and there is no way to recover. You have to restart the level, this is frustrating. Also, once such difficulty is used, why not use only the accessible ball and skip the entire level? With the autopilot trick you can get close to the win before the ball rolls past the intended location (for the second time).
@Block builder My thinking is the level really doesn't take that long to get the end stage once you know what you're doing and as such that the penalty cost of making an error is endurable. Once you know the trick to doing it, it's really not bad. Again, I'll reiterate, I designed this level for very seasoned Mekoramians. Usually when I encounter this kind of thing on a level, I'll reproduce the structure on my own in a mini level to figure out how to really nail it. It's far more difficult it do it with the accessible ball as that requires 2 timing maneuvers in a short time in tight quarters. The long way only requires one maneuver and it's more forgiving. I'm fine with having backdoors to levels, especially if they're really tricky to pull off. In fact I've seen player take great pleasure in exploiting them. This often leads to new discoveries which push the game in new directions.
@retrograde - I'm enjoying this one, but I'm stuck! Spoiler i can drop all the balls, except the metal pillar one. I've done the autopilot push, the L-assembly fall... I'm guessing the metal-pillar-ball is not a red herring, based on the comments above. But how to get in position to push it?
I've discovered that I haven't finished it then forgot to . I admit, that's a real difficult level but the most difficult part to me was the last one. A bad timing and the game is over. Indeed, that's a great and smart design. The part I like: the door push @trids Spoiler While B is coming to the front draggable plate, open it and when B is passing through the gap tap on it to force him to stay in. Now you can go to the ball. Same return path but now you can close the draggable plate when B is in the gap to force him come on the regular path The real question to me was "which ball needs to be the first down?"