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Block builder

Neuschwanstein

Neuschwanstein
Block builder, May 16, 2025 at 11:36 AM
    • Block builder


      Story

      The Lord of the castle has climbed on the roof, but is now afraid to get down. One of his Lackeys is trying to talk courage in to him from the ground, but without success. The Brave bot will have to make sure that some bot will get to the Lord to help him from the roof. Who is there to help?

      One other Lackey suffers from agoraphobia. He wanted to save the Lord but got frightened when he entered the patio, and has crawled in to a niche on the patio. His yelling is just making the Lord more stressed, so this Lackey should be brought to a place where he feels safe.

      Meanwhile, a Zombie Lackey returns from the forrest. It is a strange and very dangerous forrest, where bots often do not return from. And if they do, they are infected with something that makes them crazy. Perhaps quarantine is in order for this Lackey. The Brave bot might be brave, but it is protocol to not get near bots that were recently in the forrest, when getting near the Lord.

      The castle supposedly also has a Roofer. He might know how to get on the roof and to the Lord. But where is he?

      A Locksmith is working up on the gate building. There is something about Locksmiths and the concept of a key, is the Brave bots' hunch.

      At the gate there are renovations going on. Beware of loose materials.

      Non-spoiling tips
      • Some parts are hidden, but you can see what you need to see (including deduction and some exploration). Explore the red brick hints.
      • When using the slider in the highest tower, make sure to slide it all the way up.
      Autopilot
      Claustrophobia/low ceiling

      Plus common bot behaviours, and one uncommon bot behaviour relating to a wedge.

      There is a ball somewhere in the gate building to make the patio passable.
      A bot needs to go in the side entrance with red brick. Which bot? Remember, the forrest is dangerous. Should you go there?
      A wedge can help to get a bot in the side entrance.
      You will need a grand autopilot.
      You need to create a path to trigger the grand autopilot.
      A cascade of things happens when a bot enters the side entrance. Don't forget about that Zombie Lackey.


      Haven't made a level in a while, so took my classic approach.
      1. Make big architecture.
      2. Add gameplay.
      3. Add more gameplay.
      4. Make up story.
      The architecture is based on castle Neuschwanstein. The story is based on nonsense. I hope you like it and can find the time and persistence to solve this level.
    • HPvonS18
      @Block builder Neuschwanstein Hahaha, I did it quite quickly now, very well:thumbsup:
    • Rating:
      5/5,
      FXCX
      Excellent!
    • Denis Nazin
      This is a very beautiful castle and you conveyed a lot of details very realistically. The design is SUPER:thumbsup::thumbsup::thumbsup:! I am sure that this is a very big job - thank you for this;):thumbsup:!!
      But unfortunately this is a very difficult and long level that I could not cope with. Although I have not played long levels lately, but I respect you very much! That's why I tried, but it turned out to be very difficult for me. Please forgive me my friend!
      I tried yesterday and today but I couldn't win. I had to give up and watched the video.
      The gameplay is VERY cool and interesting, but very difficult. I got stuck because of the first hidden ball. But even if I saw all the hidden parts of the level, I still wouldn't have guessed. Complex long logic with tricks and a lot of bots - it's really difficult. I even had to watch the video several timeso_Oo_O:confused::rotf:;) to understand all the interactions and the important purpose of each move for intricate logic and route building to victory.
      In my opinion, for such a difficult level, a lot is hidden and this complicates the understanding of the gameplay several times.
      I think that the gameplay is certainly VERY cool, but it is for SUPER professionals:cool:.
      Once again, please forgive me that I did not cope, I really tried:unsure:.
      A very COOL level:thumbsup:.This is one of those levels that is above the 5-star rating system. Thank you!;)
    • delator77
      Last night I did the first level check and made a lot of progress but even though it may seem unbelievable (or not) my biggest challenge is to return from the lower area without isolating B after throwing the objects.:confused:
    • Block builder
      @Denis Nazin Thank you for the wonderful response. I understand your point and will admit that often I do not make levels to be enjoyed by most. You can call them die hard levels. As a player, I have fond memories to long and complicated levels (with a nice design) that the community struggled with. I love being in that mystified state of knowing there is a clean solution (trusting the designer), but just not seeing it. Then discussing it with others, until at some point something clicks. I enjoy the intensity in such a challenge. In that spirit, this level was made. Thanks again! :thumbsup:
    • Block builder
      @delator77 Hahaha, I really want to say something, but it would be a big spoiler. Have you read the story?
    • delator77
      @Block builder Yes, but superficially. Okay, I'm working now, so when I'm done, I'll get to it. But since it's you, I knew there had to be a stable way to do it. I'll let you know! Thank you :)
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  • Album:
    Block builder
    Uploaded By:
    Block builder
    Date:
    May 16, 2025 at 11:36 AM
    View Count:
    290
    Comment Count:
    8