It's often frustrating to see B touched briefly by a zapper bot and be killed. I had an idea - why not just stun B instead? After a few seconds he comes back alive! If B is zapped repeatedly by a zapper he can't move away from then he should die as normal. But only a brief zap should mean he doesn't die. What do you think?
it's better if the zapper is made not to kill bots, in my opinion fainting and then waking up for a few moments is very good and certainly not frustrating.
In my opinion, I would make four zappers: the one that stunts you, the one who stunts L-R bots, the one who stunts all bots, the one who kills all the bots, the one who kills L-R, the one that only in some requierments will kill or stunt any bot or kill him and finally, the one who stunts all the bots in some circunstances.
What circumstances? Btw I think zappers not killing B anyways is a very good idea. Nobody likes getting zapped for 0.000001 seconds at the end of a complex level.
It's definitely less frustrating, but one of the main functions of a zapper is to prevent B from going to certain places. If B was just stunned, wouldn't the zapper lose its main purpose? Though this kind of zapper would be useful for some difficult obstacle course levels (involving avoiding zappers) so that B could have more chances to win.