@Labyrenight I checked - it works!! Very cool! It’s very, very, very unfortunate that this only works on the “build” page! I tried saving and opening the card on the “Cards” page - unfortunately it doesn’t work there! If it worked and it was possible to publish such a card on the forum, it could create a real FUROR - great amazement of the players!!! It's a pity that this only works for the builder. Thank you VERY VERY MUCH - this is REALLY COOL
Fun fact: I discovered the shadowy effect instead when trying to spawn red B in my level... Anyway, I tried experimenting with this method with different variables and made some discoveries: 1. Blue B can also be created 2. You don't need to delete all red/blue bots to create red/blue B. After creating 64 red/blue bots, put the yellow bot at any position on the map and delete the yellow bot immediately. Red/blue B can be spawned but sometimes he won't move. I wonder why? 3. Red/blue B can be connected to eyes or zappers. In other words, you can create a situation where two blue/red Zs zap each other lol I also tried duplicating my "build" page on the computer so that I could scan the QR code of the level consisting of red/blue B. Didn't work unfortunately...
My advice: minimize the use of robot shadows on a level, because it can cause the application to crash. Or give a warning on the first comment (this is @Denis Nazin suggestion)
@Labyrenight @Denis Nazin I managed to find a way to play a card consisting of red/blue B on the "Cards" page. After following the steps in @Labyrenight's video, I immediately left the build page (without clicking on the play button) and took a screenshot of my level. Then, by opening the card using the screenshot, there would be a 50% chance that red/blue B existed in the level, but like in the build page, this could only be played once. By the way, while testing this effect, I somehow spawned a B that could turn left...