If you have a level idea but don't know how to execute it to become a playable level, you can post it here so that others can help/provide bits of advice. I recently had an idea of recreating the 'Red light green light' game (after seeing @Denis Nazin's Traffic Light) I have successfully created the mechanism for switching between green and red light, but I still have no idea how to force B to stop moving when red light is turned on (when B moves during red light, he dies like in squid game???). Any help? Spoiler: Card
If elevated eye is activated, B will be forced to stop as we can't tap on a new block, but the problem is players can just tap on the win at the start of the game... I've also thought of elevated zappers, but I can't think of a way such that: * When B stops moving during red light, the elevated zappers won't zap him
I meant this: Spoiler: Card The extend slider will synchronise the system. You can append your mechanism to that slider to make that control the entire process.
Cool idea! I love. But I can’t understand how you managed to turn the “fake win block” sideways on your card??? I tried to do this in mekostudio - but it's not possible! How did you put these blocks sideways???
I managed to copy the rotated win block from your card and paste it into mine. But it is impossible to independently rotate the win block in mekostudio. You probably also copied this block from the "card with an error"
@Denis Nazin @Soohaeib Afeef Hosen @Block builder @delator77 I recently created a version of Whac-A-Mole (with hammer), but I'm afraid it may be too difficult and intense for some players. Could you guys help me test this level to see if its difficulty is optimal? Thank you very much Spoiler: Card
Well, I found two problems... 1-I don't know if it is a problem with the device but in my case I can't put B on top of P because just when P passes next to B it bends a little and makes it impossible to put B on top of P's head... look at this... https://photos.app.goo.gl/G8VLnomRvxD3CdDt8 2- The speed of using the mallet is essential to be able to hit the moles and I cannot control it because the upper part of the mallet also moves laterally... perhaps if that part of the mallet was rigid I could have more options to hit the moles... Hope it helps you & lets see what my Meko-friends say
B doesn't need to get on top of P while P is moving (only when P freezes does B need to get on top of him), but I will make a second version that avoids misleading the players For me, I control the upper part solely such that the hammer can rotate and move laterally at the same time. What do you think?
@delator77 Here's the second version: Spoiler: Card Spoiler: Video solution You only need to focus on hitting the moles in this version
Yes, the second version is better. For some reason I couldn’t win the first one, but I won the second version. But in my opinion it would be better if the action took place on the visible side. The player sees only moles. But it is absolutely not clear what to strive for. I think it would be better if the entire B path was on the front side. So that players can see why everything is happening and see how long it takes to do it. And the most important thing (in my opinion) is to ensure that victory is on the visible side - victory is visible! In my opinion, it is important that the players enjoy the process and the ending. SUPER idea!!!
Genuinely superb idea . Third version is the most enjoyable of all. I'm waiting for the level in levels section.
Ooopps, you are absolutely right about that step between B & P... sorry, I did not see it & now I noticed that was very clear ... well, now I will try the third version
@EL797 Jajaja, what a stressful & fun level hiting Z-moles ... well, with your really useful information about how to control the hammer the job was much easier ... in fact I completed the first version too ... I like it, very good job my friend