I avoid levels without a checkmark, so I always include one myself. I just finished a level, 3 feat circus, where I wasn't really sure the QR code was going to be readable. I finally did some tests to be sure, and it does work, but even though the QR code scans, it still looks a little fuzzy to me on zooming it for import, raster instead of vector. Has anyone ever made a level so complicated that the QR code was only readable on an exported card/level, instead of an image with checkmark?
@explorer Yep -- I made this one complicated enough that even the exported card isn't readable. In the end I had to enlarge the code before uploading it Then I also received reports about its lagginess on mid/lower-end hardware. I noticed that giant levels with the same block type usually don't generate ultra-dense QR codes, so I think it might have to do with the highly varied block types in my level.