I sometimes put together a nice presentation, resulting from a long edit session... and then discover the card image itself is in a different orientation than I had thought. I might as well be looking at a blank wall. I've sometimes done a rebuild later, but I prefer to avoid the situation entirely. Now I normally drop a block of grass right at bottom center when starting, and a concrete block in the farthest corner. That way I have a visual cue while I'm working on it, in case I don't close the level and notice before it's too late. Every so often though, it occurs to me... maybe I should make a level that looks really basic and easy from the front, but which rejoices in its dark glory when rotated. Hmm.... Am I the only one who has dropped the ball on this?
@explorer I don't think so, although I always make sure my levels have a good orientation. And yes, you could make a level like that. Although some others have done it already, it's still a good concept.
Nope, I plan the orientation first before building, it is useful to place a few guide blocks before building the level
Yes...and everytime it happens i want to slap myself for messing up... At first i thought it had to do with the positions of B and/or the winbox...
This happened a lot to me on my early levels, but fortunately it wasn't too bad, only rotated to one side but still looking different than I had imagined it originally. It happened a lot when I was creating something first but was not satisfied, rebuilt and got lost during the rebuild so maybe I had planned on B looking to the right and he showed looking to the left. I've learned to plan ahead since then.
I made a level that looked just like the Lincoln Memorial in Washington D.C. and only after I had completed did I realize it was facing exactly the opposite direction I wanted it to, so you can't tell at all from the thumbnail what it is supposed to be. Oh well, the level wasn't fun to play anyway lol.
Still aren't there few ways that you can change the starting viewpoint through editing of the thumbnail. I did face such kind of problem but was lucky to find one of the moderators here who helped me out in changing the viewpoint through some editing software of his.
There is in fact a simple way to tell the default camera angle if you pay attention to the dashboard icons. By default the staircase always faces the bottom left corner and it rotates together with the island, so you can easily tell the default angle by looking at the block icons
Yes, I even heard that it took a lot of hard work to make the software. The things that the moderators do for this forum is really awesome and appreciable.