I have noticed that when rotating the map around the single horizontal axis, it apparently has "stopping points" that make it difficult to see inside some of those puzzles that have hidden internal elements, because the map wants to "pull away" from where I am trying to see into. They would be less hidden if we could actually rotate the map smoothly in order to see inside better. Is there a possibility of having a rotation along the vertical axis as well? I don't think the Z axis would be very useful, but an improved, smoother X and an added Y would be great!
There are a lot of free camera options in the app store. Which one do I need to download? I'm on IOS.
He speak the options for Free Camera on OPTION on page 5/5 I suppose Return in main menu of the application a slide page to right at the end
Maybe I am dumber than I thought I was, but I don't find any options page at all. No gear icon anywhere, no way to change settings, turn off music or anything at all. There's lots of space when you open a card to put navigational icons but nothing is there. The last page is the pricing page (which I hope will disappear after I make my payment...I'm waiting on my paycheck, and the game is nagging me to death!)
While the camera is helpful, sometimes pressing the right spot is nearly impossible for me. Being able to stop at any point on the rotation, as opposed to only on the 'locked in' spots along the rotation would be VERY helpful to me.
I realize there is a "free camera" option AFTER I read this discussion... I think it should be the default option because it is really more helpful on either playing or editing levels.
While we are discussing free camera UI. It would be helpful sometimes to get a "bird's eye " view of the game area, or even a ground level view to look into some structures. It's not just helpful for solving levels, but I think it can help on the editor with level creation. Setting up complex sliders inside a structure could be so much easier if I could just look straight down on a project.