When the three pieces are next to each other (R bot through balls conduction, the moveable slider and the slider attached to the metal blocks) it makes the proximity sensor move. Don't ask me why
Something like the proximity sensor in your level "High End", where the R bot has to be touching the two sliders, I guess.
You're the first to ask for the Advance Level Design document or even mention it in over a year since I posted reference to it here. I'll send you a private invite to the draft. It will likely never be published.
"I think" I discovered a mechanism (I don't know if you will call it an exploit) in which a moving platform stops moving when a motor piece is placed on it "with some good timing". I used it in my level "Framed" and got some comments that its original so thought of sharing it.(https://mekoramaforum.com/media/framed.11495/). Here's the mechanism: Spoiler: Mechanism And here's a short video (15 seconds) to show how it works. Spoiler: Video You can see that with some good timing I was able to jam the mechanism and the time was more than enough for B to reach the win block. It can be used as an ability step but I'm sure someone can find a better way of using it. Note that this is completely doable every time you do it, hence I can say it's a stable mechanism. Thanks!
Can I ask one question? Where is the south, north, west and east for proximity sensor? I really want to use this dark magic, because I don't know how to get level's data and explore this mechanism on myself. Also how re-placing one of the details can affect on mechanism?
Push the ball, and then the dominoes will fall. Spoiler: Domino https://mekoramaforum.com/media/domino.15764/ The ground is made of metal block, you can move it. Spoiler: Mechanism https://mekoramaforum.com/media/roll-out.15815/ The castle gate will fall if B pushes all the mechanisms. Spoiler: Castle Gate
Nothing new, but while abusing the eye on slider glitch found out many sliders can stack inside each other: Also nothing new, but I found when walking across naked sliders, if B stops, you can no longer move, but if you tap on the grass, B can fully cross
@shultz Spoiler: B merged with slider the second case is called as stretching legs which also allow B to walk on zappers
Here are some of my levels that use slanting rotors/budgeables. I usually do trial and error whenever I make these types of levels. Spoiler: More T's To Bump More T's To Bump by P_simorf posted Nov 12, 2020 at 7:21 AM Squeeze B to make the mechanism slanted and something will happen to one of the robots when it attempts to walk onto the slanted budgeable. Spoiler: Trust The Mech Trust The Mech by P_simorf posted Nov 1, 2020 at 10:10 AM A "hanging bridge"-like level that must be "turned on" at the beginning. Spoiler: Sway The Cactus Sway The Cactus by P_simorf posted Sep 24, 2020 at 11:34 AM Spoiler: Metals Pa More Metals Pa More! by P_simorf posted Sep 22, 2020 at 3:18 PM Rotate the rotor right away before it gets locked by the auto slider. Spoiler: Mill Control Mill Control by P_simorf posted Sep 21, 2020 at 1:42 AM Spoiler: Win Later :P Win Later :P by P_simorf posted Sep 20, 2020 at 7:41 AM Another hanging bridge type of level Spoiler: Hanging Bridge Hanging Bridge by P_simorf posted Sep 19, 2020 at 12:55 PM Spoiler: Spring Brd Slope Spring Brd Slope by P_simorf posted Sep 10, 2020 at 3:37 AM SBS-like in terms of what blocks to press yet it uses a sloped rotor instead of a stair block. Spoiler: Find The Slope Find The Slope by P_simorf posted Sep 6, 2020 at 1:36 PM
Here I'm done with this mechanism I finished my level with it and here you go Spoiler: Infinity ball loops common mechanism Hope you'll enjoy using it
Here's my mechanism that I used for my level https://mekoramaforum.com/media/the-vault.21881/ You can make it better if you have less numbers for the code. Spoiler: Vault Code Mechanism Enjoy