Let's use this thread to answer @Martin Magni's solicitation for level recommendations made in today's announcement on an update to Mekorama. Please include links to the levels if possible. Remember, level recommendations to be featured must be exploit-free. Edit: I agree with @EL797's suggestion: Authors can self-promote their levels in this thread.
Let each author/creator suggests his/her own recommended levels without tricks. My recommended levels without tricks: 5x5x5 Think Before Act Logic Land Honeymoon Hut Walks Alone Mekorona Virus FD Maze Easy One The Search River Crossing Roleplay EDIT: There are tricks in one of my levels but they are optional. EDIT (Here are more): Whats inside? Need to do more What's inside? 2 Odd bot fly Small Space Not too hard? Red balls The Jumping 4 kids Mekorama Exam
@Martin Magni Glad to listen the news about Mekorama 2.0 Here's my recommendation Spoiler: Sudoku Spoiler: Chess Spoiler: On My Way 5 Spoiler: Stone Island 5 Spoiler: Struggle 2 Spoiler: Meko Street Spoiler: 1st Level
... mister @Martin Magni , If I may tell three suggestions: 1. please dont fix the bugs 2. please give more angles to camera view 3. please add more music into the game btw, here are my level recommendations; (simple logic with no bug exploit) Spoiler: End of the Path by @Star Penguin Spoiler: The Sculpture Spoiler: Sokoban II Spoiler: Turning Point by @vince Spoiler: Book n Advanture by @d'SUKI Spoiler: Ball Traffic by @Iskandar Spoiler: Simlog by @Shan14 Spoiler: Rusty Crank by @Nekorama one biggest market segment are kids best category level much would be like these; 1. pure logic with no bug 2. easy for kids 3. good design to boost interest about this game... imagine if famous youtubers are interested to review the game such as pewdiepie, this game will become booming so quick, because in recent 2 weeks, youtube is flooded by among us videos... looks like we will need to update mekorama 2.0 continously in some period of times, which will help raising download rating for mekom 2.0 in playstore review cant wait to see mekom 2.0 suprising the whole world. downloaded by 100M+ devices.
This list may expand as i go through my collection .. Silent and Gray by @Don G Rowe - pushing balls in the right sequence plus a crafty bump/shove of a non-ball assembly to direct the final ball. Star in a Stream 3 by @Don G Rowe - exquisitely laid out while still very forgiving with many recovery points. Stone Cutterz by @Don G Rowe - cleverly intricate win path, packed with traps. Very satisfying to complete. 6x6 by @laurence.gr - timing sensitive puzzle with some novel design features, including metal stairs. But no exploits as such. herd thy win by @laurence.gr - uncomplicated but unconventional herding challenge. Stone Park by @sawdust - an excellent challenge with several solutions, including at least one without exploits. Possibly two? Anyway, lots of fun! Limitless by @sawdust - compact challenge based on R, but not quite as simple as it looks. Elevate by @sawdust - using balls to fill gaps in the path to the final win manoeuvre, which itself is accomplished with a ball. A featured classic with a unique mechanism, also supports lateral solutions for the adventurous player. Will It Bridge? by @sawdust - relies on advanced techniques not generally considered exploits (freezing and stacking R & Z) to deliver a very satisfying intended solution. Strangely under-appreciated .. even I missed it for 3 years sharp corners by @explorer - two clever solutions combine for double the fun in one level.
As I am not a Meko-creator,only a Meko-Addicted player & I have almost 10000 levels completed in almost four years,uuuhhmmm my levels collection is It is so big that I would have to go looking one by one finding levels of pure logic to recommend ... buff, an almost impossible task ... but hey, I'll take a look if I find any Logical Meko-Jewel to contribute something
Sir @Martin Magni this card from me to Mekorama 2 Spoiler: Help! Spoiler: Make a Decision Spoiler: Best Friend Spoiler: Easy Step Spoiler: Mission 1 And I hope you move all block on Meko Studio to Mekorama 2. Because not all device support Meko Studio, like my device. If I open Meko Studio, the web will open without colors, all Grey Thank you
I'd have to recommend almost anything by @vince , @Chuckthulhu, @Don G Rowe and @Star Penguin - especially the last; large logic levels that almost never use tricks. Edit: Ah, me poor brain... it finally started working again. Two more builders I'd add to the list are @sawdust and @meko.
This is such exciting news @Martin Magni. I would like to submit the following for your consideration. Box Cracker https://mekoramaforum.com/media/box-cracker.15063/ Water Werkz https://mekoramaforum.com/media/water-werkz.12762/ Inner Sanctum https://mekoramaforum.com/media/inner-sanctum.11114/ Stone Cutterz https://mekoramaforum.com/media/stone-cutterz.10194/ Full Gainer https://mekoramaforum.com/media/full-gainer.10010/
Great to hear that Mekorama will have a brother and also thanks to @Martin Magni for the numerous hours of fun fun fun on the current level. I have a question for you, Martin, I can use the conversation method if you prefer just advise or reply via conversation. Q. It's great that you want to know what is our favorite level, do you plan to use then in the new version or extract ideas for the new version? I'm hoping the latter as I would LOVE to see the new version but I'd also like to see NEW LEVELS not levels that I've already played and won. Maybe, you can set up a webpage for interested authors to contribute levels that are new and not seem, played and studied by others. I'd be interested in contributing in that manner.
That's a very exciting news ! I'm afraid that this thread will become extremely messy... Yet if I had to recommend one level it would be this one: https://mekoramaforum.com/media/castle-jump.3323/
Well, that's good news for us, of course. But I find it a bit confusing to be asked which level is your favorite or recommendation level. I might remember A level, or skip B level, but I might even have forgotten about C level, because there are millions of levels and it might continue to be build. It is good to have made more specifications, or teams create select levels where we can select and give notes as levels to be included as feature levels.
—Wow. Mekorama 2 is real. I don't have any recommendations. Just levels that kindle joy and add meaning to the game. Let's not forget about different genres, though. There are several ability levels that are spot on and will definitely complement puzzle/logic levels nicely. But why not both?
Hi!, very good news! The first of all, I hope you all will be healthy. I'm very bad remembering the levels, but I remember an author called @LooKing? whose levels could be resolved using pure logic, not tricks or sploits. https://mekoramaforum.com/members/looking.594/ There are several that are EXCELLENT. P.S. I miss more levels made by richardfu in the list @Martin Magni, I think "Chemi's" level could be resolved withouth tricks. It liked a lot to the people in the forum. https://mekoramaforum.com/media/heads-up.12150/ Hi, another one from @Jose Luis Galiano. I think he deserve at least one level in the new version. His levels are visually excellent, but usually includes some tricks. In this one I remember that the solution was pure logic: https://mekoramaforum.com/media/escher-homage.7264/ Best regards!
@Martin Magni .. please post a message to this thread once you've concluded your collection of recommendations, so that we don't needlessly continue to update it. Thanks
Here are a couple of the great levels i would nominate: Tetris - by: @Block builder Match It - by: @Logo Joystick - by: @KPACABA Dark Waters - by: @richardfu Minds' Eye - by: @Propesyonal Six Faces - by: @vince All said levels are exploit free and runs normal mekorama physics.
Thanks guys, so much ingenuity! I now have 25 levels, which should be enough for the first batch. More will be featured later!
Hello! Here are my recommendations. Spoiler: Rotors' Battle Levels Information Recent Comments Album: Fun Without Tricks Uploaded By: P_simorf Date: Oct 6, 2020 View Count: 1,201 Comment Count: 8 EXIF Data (Expand / Collapse) File Size: 251.3 KB Mime Type: image/jpeg Width: 732px Height: 1024px Note: EXIF data is stored on valid file types when a photo is uploaded. The photo may have been manipulated since upload (rotated, flipped, cropped etc). P_simorf @ridgerunner The zappers are red herrings. The grass and the pool have stairs as recovery points. Thanks also for P, C, and R! ridgerunner Very different and I liked it. Only used the steps leading to winblock so were the rest red herrings? P_simorf @Ray Aznable Me: raven, yoshimitsu, dragunov (started with tekken 5 in psp HAHAHA) P_simorf @delator77 Hasieran - from hasier - your given name comes from hasier MINDBLOWN! I still find it interesting that there are still basque names and surnames that were taken from basque vocabularies. Ray Aznable ... Christie Monteiro is my fav character from Tekken, female version of Eddie Gordo delator77 Hasieran nahiko galduta ibili naiz baina mugimendu on bat egin eta gero dena errazagoa izan da...eskerrikasko partekatzearren... At first I was pretty lost but after a right move all everything was easier...Thanks for sharing @P_simorf :thumbsup: P_simorf @Mark69 Thanks for P, C, and R! Btw I can't see the pic huhu Rotors' Battle by P_simorf posted Oct 6, 2020 at 10:23 AM Spoiler: Teasing Eyes Levels Information Recent Comments Album: Y ur timing so haaard?!?! Uploaded By: P_simorf Date: Jul 11, 2020 View Count: 1,018 Comment Count: 6 QuantumForce To beat this level you have to be cross eyed and ambidextrous! I think the two halves of my brain are fused together Teasing Eyes by P_simorf posted Jul 12, 2020 at 5:34 AM Spoiler: Moving Platform Levels Information Album: 3D Platformer by P_simorf Uploaded By: P_simorf Date: Aug 2, 2020 View Count: 1,178 Comment Count: 6 Moving Platform by P_simorf posted Aug 2, 2020 at 10:16 PM Spoiler: Bump The Cactus Levels Information Recent Comments Album: For Kids and Kids Alike Uploaded By: P_simorf Date: Sep 13, 2020 View Count: 1,541 Comment Count: 13 Mekob_123 Wow - very original level :o. Yes, this is 4kids level. Thanks for sharing. Bump The Cactus by P_simorf posted Sep 13, 2020 at 7:30 PM Spoiler: Hanging Bridge Levels Information Recent Comments Album: For Kids and Kids Alike Uploaded By: P_simorf Date: Sep 19, 2020 View Count: 1,988 Comment Count: 15 shaun Roberts Nice double bridge @P_simorf. I like the idea. Thanks.:thumbsup: Hanging Bridge by P_simorf posted Sep 19, 2020 at 12:55 PM I'll also share the levels of other creators that I think are suitable for Mekorama 2. Here are my recommendations for other creators' levels. I'll keep on updating this comment. Spoiler: Tower Twist by guihubux https://mekoramaforum.com/media/tower-twist.7461/ Spoiler: Refuse Resist by Chuckthulhu https://mekoramaforum.com/media/refuse-resist.9925/ Spoiler: Pillar Fence by Master Author https://mekoramaforum.com/media/pillar-fence.14119/ Spoiler: Altar of Loyikn by Star Penguin https://mekoramaforum.com/media/altar-of-loyikn.13820/ Spoiler: Track Builder by cpw https://mekoramaforum.com/media/track-builder.9591/ Spoiler: Six Faces by v8/vince https://mekoramaforum.com/media/six-faces.20294/
@ridgerunner The zappers are red herrings. The grass and the pool have stairs as recovery points. Thanks also for P, C, and R!
Very different and I liked it. Only used the steps leading to winblock so were the rest red herrings?
@delator77 Hasieran - from hasier - your given name comes from hasier MINDBLOWN! I still find it interesting that there are still basque names and surnames that were taken from basque vocabularies.
Hasieran nahiko galduta ibili naiz baina mugimendu on bat egin eta gero dena errazagoa izan da...eskerrikasko partekatzearren... At first I was pretty lost but after a right move all everything was easier...Thanks for sharing @P_simorf :thumbsup:
To beat this level you have to be cross eyed and ambidextrous! I think the two halves of my brain are fused together
In order to have more various authors in the master makers pages, I have made a list of levels without tricks, with simple concepts and good ideas. I could have chosen more levels of Richardfu, but the purpose of this is to give a chance to other authors. I hope this will help @Martin Magni for future updates of Mekorama, as it is quite difficult to find trick-free levels with simple ideas but still interesting and innovative ! https://mekoramaforum.com/media/infinity-switch.12474/ https://mekoramaforum.com/media/align.3475/ https://mekoramaforum.com/media/six-faces.20294/ https://mekoramaforum.com/media/day-and-night.6761/ https://mekoramaforum.com/media/hotfixes.5848/ https://mekoramaforum.com/media/panic-room.11935/ https://mekoramaforum.com/media/track-breaker.11176/ https://mekoramaforum.com/media/the-rainforest.10002/ https://mekoramaforum.com/media/cross-the-river.7708/