Some members in Mekorama forum think that ‘clean’ levels should not have tricks and ‘dirty’ win means there are lots of tricks (I am not sure about that). I don’t know the standard of ‘dirty’ win (maybe is hacking???), but I think ‘clean’ levels can have tricks too (this is just my opinion)! What’s your opinion? What is your standard of ‘clean’ levels?
First of all, I'm here from a longer time as compared to you but I never saw something like "Dirty level" till now. I don't know where you saw it. I know players call logic levels "Clean" and suits it. In my opinion, every level that is playable and doesn't irritate/frustrate you is clean. The levels out of this list can be called "Not enjoyable" or "less enjoyable" but Dirty is not an appropriate word.
After edited the topic and my first message, you can just talk about your standard of ‘clean’ levels (of course you can talk about dirty win too). Also, I added a poll about this and it will last for 30 days. So... start voting! Btw, @ADM Thanks for pointing out my mistake.
i like make level with no trick to solve it. just puzzle and logic. because not all player know about trick we use in level(especially for new player). so simple logic level with fun gameplay and mechanism is best for me