Hi. I have an idea. How about "standarizing" level tags? Here is what I mean: Combination/permutation based levels would have "C-based" tag Timing based levels, or levels that need agility would have "T-based" tag Levels that use balls to win, or its mechanics mainly use balls would have a "B-based" tag Other codes would be OK (above are just an example), the most important thing is standarizing them. Wouldn't these sort of tags help finding the correct type of levels easier? This may only be useful once there are many more cards than there are now, though. Well that's my idea, what do you guys think?
That seems so cool! And maybe it would be nice to add a tag a code including the level of difficulty (Easy, Medium, Hard, Impossible)
Hum .,, I'm not sure It is a good idea because who put the tag ? The Author of game ? It is difficult just and he have not référence ( for hom the easy Level Or difficult to the official Level for opinion ). And he need a good jugement for put the good tag. The create of mekamorum ? I don't sûre he have the Time. A jury of player ? It do need the permission of Author for change the name of Level ... Of course you can put this convention for the player on forum but what do you so to only player no on forum and play just game and upload Level for fun ?
Well the level creator should be the one who put tags, and there should be a sticky message that is like a posting guidelines, includes what levels are acceptable and what tags to put
And for the problème of judgement ? It is him opinion and not player . He can put a easy tag and do i Level difficult for player. Or reverse
How about "skill" for agility/timing ones and "puzzle" for the ones that need rational thinking? I think these are the most important tags to decide on.
I agree with this idea for tags. I really like the puzzle type and completely stink at the physical skill levels. I'm a puzzler, not a 'gamer.'