Here are exclusive screenshots from Mekorama 2: Meko Valley. OK, I made them up in Photoshop. But still, wouldn't it be great? B leaves the 16x16 grid behind and enters a 3D world with coloured lighting, sea & rain, all kinds of new blocks... Hopefully Martin is working on just the thing! If not, it's nice to dream about it!
The backgrounds are taken from Monument Valley 2, which runs smoothly on my Android phone, so memory should not be a problem. So long as there aren't too many bots on screen at once.
Wait I'll see if I can replace the monument valley 2 characters with bots without destroying the game
The stuff are on a separate .obb file I have to see if I can modify that whenever I get my hands on my pc (prob tommorow) and if I do then I have to see how the game works with characters, like for example BombSquad characters are made out of six 3d models that get combined when you play with them, I have to see how mv2 handles character models and then we're good to go
Tal vez podría haber una opción en donde lo estés construyendo o un poco antes donde te diga si quieres que sea 3D o no sea 3D que sea pues normal no 16 por 16 estaría increíble