@Denis Nazin @MekaSage I found something interesting. If from above it gives a stop star effect then from below it will be a star pass. On the other hand, if from above it gives a star pass effect, then from below it will be a stop star. I can't make a demo yet, because my cellphone battery is only 1%
Do you know why a star will let R step onto a wedge but not other objects? Here's a demo: I'm guessing it has to do with the shape of the wedge. A star won't let R pass a backwards wedge: By the way, this technique can be used along with some other things you've discovered to make a switch that switches which types of bots can pass:
The image is not visible. So oneway only applies to R/L (?) How about this one for collab? But we have to make interesting gameplay and buildings, not just starpasses.
Correct, it just applies to R/L. Seems like a good starting point for a collab. When you design levels, do you start by designing the building and then figure out how to add the gameplay? I should try it that way; I usually work the other way around and my levels end up looking random. For your reference, here are the demo cards that aren't showing up in the previous post:
guys, look what I found, it seems that you can go to the left and right, but you can't go to the right! interesting effect. Look at this https://ibb.co/tmXcW1R
friends tried to unfold the structure in a plane and now the opposite effect is observed. it is still impossible to pass on the left, but on the right you can! https://ibb.co/3h5CZ4s
Since the axes are different, I can't compare with the previous card (right and left). So have you figured out what matters? robots? sliders? stars?
I do not understand why this trick with the capture of a star by the eye does not work at my level, please help me. Trick https://ibb.co/FshBHkm my level https://ibb.co/yV2j1KL Perhaps this is from an excess of moving elements and should I give it up?
[QUOTE = "MekaSage, post: 10018, member: 5063"]" I maked this level, gameplay this little differently https://ibb.co/g74DMqH
@Mr Lemon This explains why the starpass on your level doesn't work. The robot's initial position against star on the z-axis has an effect. This is a clearer demo.
huh? At first I did not understand how it works, although I did and tried to change the location and height of objects in different ways, but there is no position of the bot relative to the star, thank you very much.