@Makl - I had two wedge bot levels in the past - Triangle Head and Triangle Head 2 - I believe off the top of my head. You'll find that they are pretty stable.
@Meko Guy I'll check those out. You've got so many levels, it'd really be pretty fun to delve in. Unfortunately, I spend so much time making levels myself that I mostly just keep up with the new stuff on the forum.
@Makl - Seriously? I thought you threw them together in 10 or 15 minutes???? Spoiler Just kidding - as a fellow creator, I know how long it takes to build a level. 10 or 15 minutes might cover the time for one small move. Even if you have 3 small moves that took you 30 minutes to develop then you must join then together to flow - that is more time consuming. Even if I built a level in 1 hour, the testing that follows and the tweaking can easily add another hour. I would say that most of my levels are in the days where 8 hours is a day.
The reuse of the offset was nice but it started to become boring as any mistake after that will result in repeating the loops. I once tapped wrongly and B went past beside the zapper and dead so I'll have go through the whole number of loops. I didn't send B on the wedge slider, R can get there by himself. And I needed the video for the obscure finish. I thought the rotor was used to put one bot on another but turned out it was a bit useless. Also a bit disappointed that Wedge head wasn't much involved in the gameplay but only to push the zapper ball.
@ohmytian - After playing this level a lot and I mean a lot. R may need help some times as R will just not go. Again, after playing a lot, R could fall off the wedges during the bump (outward and downward) so the rotor was a recovery point to give B time to get back in the game. I guess the level was stable for you. Yes - the loop was repetitive but I wanted it in the game play and trust me - I did it more than you. Thanks for playing, commenting and rating.
Yes the level was stable for me so thanks for that. Those R slips worked the same everytime and also R never fall off the wedge sliders. You can reposition R back to the first wedge slider if R is on the left wedge of the second wedge slider. And slide quickly so R will directly go to the right wedge of the second wedge slider.
@ohmytian - Sometimes I got R to the last wedge in one bump while others it wasn't so nice so I tried to cover all bases.
The offset ball was in plain sight and the fun was in working out what to do with the potential moves. I liked the start and delayed use of the ball. I think i was lucky with the bot shuffling along the wedge sliders as I didn’t need B. Thought the corner rotatable lever would be part of the fnish but really just a red herring.
@ridgerunner It was a recovery point - see my first comment above to ohmytian. Thanks for P, C and R.
... back and forth around first area, at 2nd round I feel amazed, at 3rd round I feel bored already then start guessing, "should I take the 4th round?" after that, I move so slowly to be safe prevent restart. ended up watching VS lol. if I may ask, what is special effect from R wedge head? is it only for last star? or also to make R fall from wedge+stair? cuz normal R can also does fall.
@Ray Aznable - Did you forget the title? There were wedges in various places, including on R, for the theme of this level. Thanks for P, C and R
... @Meko Guy beside from many wedge scattered at many place, I was expecting some alien move from wedgeheadedR could be like stairheadedR to open or close path combo with upsidedown stair. that's why I asked.
@Ray Aznable - That move is coming as I found a strange move for R or L after this level was completed. I was going to change the ending of this level to the new move but figured some players will not get to the end to see it so opted to post it after the alphabet series.