i like the design, and really enjoyed exploring it, but the part i really hate is the zapper, i restarted a lot because of it, but it pays off with a happy ending
Very COOL level. I liked it very much! Very interesting and confusing, well thought out level. Of course 5! There is one more trick to point out: Spoiler "slider freeze" - When you use the slider to make the bot go over a rounded block and onto the stairs after that rounded block . And one technique: Spoiler squeezing
Very satisfying logic level... thanks for sharing @Yusuf btw, @Denis Nazin the two stuffs you pointed as "tricks".... uuhhmmmm, I am not sure if they are considered as tricks... at least for me, they are not tricks but hey, maybe we have differents ways of understand what is a trick therefore all is ok
@delator77 Thanks for your reply! But! I pointed out only one trick - Spoiler slider freeze !!! The second - I wrote that this is a specific technique: Spoiler squeezing !!! This is something that no beginner can use and cannot do! But on the forum this is not considered a trick. Because at the basic levels this is not the case (despite the fact that we are already very used to this, but beginners do not know this. Therefore, I still indicate this technique at my levels). That's why I call it "special technique". This is a concern, about newbies About: Spoiler slider freeze is definitely a trick. I can try to convince you of this. I'll show you a little demo video that uses the exact same trick Spoiler . I think everyone on the forum will agree that this video uses a trick. What the author has at this level is absolutely the same !!! But this movement is just smaller. The principle is absolutely the same - Spoiler slider freeze . Just because it's used on a smaller scale than in the video doesn't change the fact that it's a trick!
@Denis Nazin I love your way to explain the things, with examples & demos & I can say that you almost convince me.... I mean, is true that in essence, your demo & the step in this concrete level are the same & also I will call it a trick but the implementation are very different... in your demo B climbs more than one block, freezing B in the air and doing different things but in this level that move is only to climb B only one block and move a bit laterally moving fast the slider... uuhhmmmm, although in essence both tricks are the same, honestly for you ,your demo & that step in this level are the same? maybe due to the answer to this question we have differents ways to understand the topic we are arguing...summarizing, what I want to say is that for me, when you use a slider so that B climbs only ONE block, this step is not a trick... but as also B moved laterally with a kind of sticky effect uuuhhmmmm I have doubts.... so I give you the reason in a 50 per cent
@delator77 I understood you. The fact is that I (after I began to understand some of the laws of mekorama physics) began to perceive everything that happens in mekorama and all the mysterious things that bots can do differently. Absolutely all tricks or effects obey certain laws of physics. There is one important law of mekorama physics: When the bot is standing on the slider or on the motor and when we activate (take a finger) the control unit - at this moment, the SLIDER FREEZE TURNS ON on all the blocks associated with the slider or the motor! This is a very important effect that is necessary so that the bot does not fall off the slider or motor when moving. This effect is needed (in the base mekorama) so that the bot stays on the same block when moving. Of course, experienced players began to notice that freezing the slider is a very powerful force in mekorama physics and can be used for various tricks and magic. Now (when I have deeply understood the physics of this effect), for me it doesn’t matter if it’s a large-scale levitation (flying) through the entire level or just dragging B onto an elementary small wedge (the simplest and oldest use of freezing the slider). For me, the scale does not matter - for me the main thing is what POWER of physics mekorama does it. This power of physics is "slider freeze". So for me, if B doesn't stay on the same block after moving the slider or motor (as it should be in the base mekorama so it's clear to all newbies) then it's a trick.
@Denis Nazin Definitively you have convinced me with the power of your explanations and the power of Mekorama physics... again, thanks for your brilliant explanation & from now on I will consider that movement as a trick
Some real precision timing involved around those zappers which made for quite a challenge. Really like the obscure paths created by the balls and also the underwater passage! After many restarts due to the zappers I got the timing correct and carried on quite quickly to the win. Then decided to do it one more time just for fun as the level was so awesome