Original levels (at least for me) of tricks: Spoiler: trick 1 Isle Of Guile by @retrograde http://mekoramaforum.com/media/isle-of-guile.4757/ Spoiler: trick 2 Circus by @A Flying Machine http://mekoramaforum.com/media/circus.5755/, see comments.
Did it again but... I am not able to reproduce all the times. Spoiler @Block builder B falls down to the stairs in the corner where he starts at the begining. It is just a matter of tap many times when R arrives... but it doesn't seem the right way, right?
@chemi Spoiler No indeed, B should also go through the shed that R went through. It's similar as in the level of hint 1, but needs two tabs.
Ok, I will continue trying then. I didn't read spoilers... and I don't know really when works my way. Did it three times.
Yay - win! Although it seems a bit unorthodox.. Spoiler B drops the ball, and goes through the tunnel. Then he tricks R into climbing on his head, but R falls off. Then B goes back across the ball to R's stairs and jumps onto R and rides to the win! But the bit about tricking R into trying to climb on his head etc... seems a bit devious. Have I stumbled onto a lateral solution? Or is this the intended way?
@trids It's not the designed solution, jumping on R's head would indeed seem quite difficult. Spoiler: hint Switch roles of R and B. So I see you're all able to pass through the tunnel. To me that would not be trivial...
@richardfu_ Spoiler: trick 1 After pushing the ball, get on the grass at 2/3rds of the stairs on the left side, in the very corner of the level. Next, send B ontop of the shed, somewhere on the left side. B should actually fall from the stairs. Right as he falls, send him to any concrete block where the ball was. B should perform an autopilot-like move through the shed. Let him complete the move. If he stops, you can no longer send him anywhere as he considers everything around him too low.
@Block builder - Jumping onto R is quite repeatable.. Spoiler from the position below, tap on the steps at R's head, and again before B gets there. B will sort of stumble onto R's head. If it doesn't work the first time, try again. It's about as repeatable as B's flying jump through the tunnel. As for switching R & B, if you mean that R should ride B to the win, then that's 100% impossible for me - he always falls off as soon as B moves. In fact, i even thought that was one of the paradoxes in mekorama - that B can ride R, but not vice versa...?