I really like the levels aim and concept, but how it works out is too frustrating. I tried many times but often B got stuck, a ball would not move, a ball got moved by a moving part into the wrong direction, but mostly B falling of. Figuring out the solution is fun, but I quit trying to do it.
I also quit out of frustration. I don't think B's head had to be a pillar. This considerably added to the difficulties of moving B around. After he fell off five times I said it was enough. A shame really. Another design change that could drastically improve the level is to place balls on horizontal pillars. They are much easier to push by B than when they are simply on a cube block. Cheers.
I should agree with the rest of players. I think the level shouldn't be easier but smoother. Tired of trying...