Not a fan of the design - it look neat for 2 seconds and then it looks unfinished. Getting the lift down so P would get on wasn't stable as P's pillar was in the way - brute force got it but that took away from the level.
@Meko Guy I know that part isn't very stable, but I had no other option as it was very hard for no additional blocks to be seen in the card, before it is played. That's why everything is displayed in such a weird manner.
@Azza - I know why it looks unfinished but like I already said - looks neat until you rotate the screen. In my opinion, design should never out weighs stability and quality.
I liked the opening view. Enjoyable logic and i had no trouble with P. Could always cleanly lower draggable when P had turned 170 degrees.