I can see the ball upsets the Rbots on the lowest floor and one spins for awhile but then nothing more. Is one meant to ascend automatically?
@ridgerunner Then B has to go back to the floor with the TOA, and then come back through the pieces, and there's a surprise.
Got the win eventually. I had the correct gameplay but the first time i had tried it B got stuck on the ramp on second attempt and I presumed wrongly that the path was blocked. Impressive finish that took quite a bit of spinning the level to keep up with.
This might be obvious to some people, but how does R even get off the pillar that he starts on? I don't see it
Here is the final ramp climb and autopilot if any wishes to see it. I started the video as this point as i found dislodging R quite time consuming although strangely it first happened by chance as B walked past . R has to held back to keep out of way of B, but the long gap at the start is because i had forgotten to start the autopilot! Spoiler: Video
@ridgerunner Thanks for the video. In fact, it's relatively easy for me, but I don't have an external video, otherwise I would upload the video myself.
... only possibly to be solved in latest version of mekorama. because wedge considered as stair when B is compressed inside wedges. @Azza to make R fall, do boggie bot but around metal pillar where R stand, repeat untill R is headbumped by B.
@Ray Aznable ...i think my method of dislodging R was slightly different as I didn’t have any head butting . I think a rapid change of direction gets B bent over allowing R to try and step over onto body of B which has then passed by. This would be in keeping with my first dislodging by chance which happened when I wasn’t looking but had sent B up towards the draggable.