Spoiler: Spoiler I don't know, if this effect is found before. Kindly someone mention if it's already found. If ball is stuck somewhere, ball can sense something and move. This level took more days to build, than it should have Timing matters in this level and hope you guys enjoy. Will upload video solution tomorrow morning.
Curious to see the video, because I either overcomplicated things, or this level is surprisingly involved for such a small level. It was great to see the intuitive way in which that one particular ball entered the logic of the level.
I don’t think there is an invisible effect. Is it not just the bots swaying and the ball taking the only escape option?. Liked the logic and tight herdng.
@Block builder @ridgerunner Thanks for playing friends. Spoiler: Video solution Spoiler: Invisible effect I considered the top ball falling because of the slider, as an invisible effect. It isn't touching right, so I thought giving such name
Very nice clean logic level... surprisingly I intuited very quickly... Spoiler the move with the ball on R but I did it in a different way...R on tall B,invisible touch to the ball & with one step forward R falled & the ball continued its way thanks for sharing & for the fun @Nathan Sabari
Nice small level But i won without any ball and any trick Spoiler: My win throw B to the white space use spinner and get R to B's head and put R to the grass near win block
It's brilliant Spoiler To take the highest ball I do the same as @delator77 Unfortunately I confused the last step, so I did a shortcut, same as @alarcon After seeing your video, it's much easier and cleaner.
@delator77 @alarcon @Labyrenight Thanks for playing friends. I want to add 'going to the white floor' to the tricks list. Btw it's my opinion.
I'll tell you honestly - I figured out how to push the most interesting ball through this level (sometimes it's unstable) but it's definitely very COOL! But! I made a mistake in the order of pushing the balls - so my (difficult) ball was the last and never rolled to the end. Then I watched your video and realized that I need to change the order of the balls. The only thing I don't really like is the timing and nervous running to the races. The most annoying thing is that the bots cling to each other, and therefore, even if the correct timing is chosen, B can cling to R and not have time to reach. This is the only annoying thing. The rest of the level logic is great! The path of the compound ball is unique! It's 5! Thank you
@Denis Nazin Thanks for playing Denis I'm very happy that you liked this levelYes timing levels are sometimes annoying, but I didn't intend to use this. It became necessary because of different elements used in this level. One way or other everything is affected if I try to change something This is the finished product that I got, I was fed up with this level for many days. Sorry that bit annoyed you. B and R clinging: Red brick is used to indicate that B should go there first, before going to any particular location(@36secs in video solution) This won't give clinging.