I liked freeing up the complex interlocking of the various draggables and auto sliders. Not sure if i moved the zbots out of the way in the designed way. Fun level.
A level clearly divided in two parts. The first is to unblock the intricate mechanism that activates the stair; and the second is B's adventure collecting the stars.Very fun & with your touch on the design. Thanks @Rush well done!
Haha, those Z-bots were annoying. The rest was interesting to discover. Intricate interlocking sliders/motors, and a good circular (well square...) trip for B.
Excellent level, of course, it's 5. But there are some recommendations for the future: 1) Random behavior of Z bots on a difficult-to-control mechanism (it often gets stuck) - this is annoying. I see that most players had this problem. 2) Try to use round blocks more competently for better operation of the mechanism, so that the mechanism works more smoothly and correctly, and does not get stuck. 3) A large accumulation of controlled blocks in one place leads to the fact that you want to take one, but it is not taken, and another is taken - an unwanted one. This is annoying. Try to spread the control blocks further away - if possible. And of course, minimize their number in one place 4) Always put a stop for free elements. I pushed hard and the final free element almost went further than it should. Especially at the end of a difficult level - it is bad to do such risky things with the risk of restart. If you remove all these shortcomings, then the level is professional and very cool. Since you are new to the forum, you can be forgiven. But I recommend you try to improve the quality in the future. Because you have cool levels.