A very easy level with no tricks required, but there's a BIG TWIST at the end (or there is a small chance that the twist already happens in the beginning ) Spoiler: Hint (Must see) 1. Headless L and R go to the magic door first 2. B (probably) needs to get into the magic door near the end of the level Spoiler: Video solution
I checked the level that you inspired & saw that I played it, but as I did not remember it,the last step was a really nice surprise... I like the symmetrical design... thank you for sharing @EL797
@ridgerunner Yes, though the nature of the magic trick is the same, I came up with some additions so that... Spoiler The magic trick can only be triggered by B. If you remember in @Hipe's level, the magic trick can be triggered by any bot going inside (if there are other bots) as all B needs to do in the hidden pathway is to push the ball for R to come out. Thanks for P,C,R
@EL797 @cimarronline I deliberately did not disassemble the level in mekostudio in order to try to come up with such a mechanism myself. This is very interesting and I came up with something. I'm wondering if I guessed right or if you have a different mechanism: Spoiler: mechanism for replacing R(L) without an eye with R(L) with an eye. I touched on this conversation on another level once before. The gist is this: "I think this is a very interesting idea: Make a separate forum thread where builders will offer cards with hidden mechanisms. And the main task for all other builders is to build the same mechanism, but you can’t use mekostudio (so you can disassemble the author’s level and spy). The most interesting thing is to figure out how to make such a mechanism yourself. And thus the authors will propose their mechanisms - and the main puzzle is how to build such a mechanism. I think this is interesting! How do you think"?!
@Denis Nazin Nice try. However, in my level, only B can perform this magic trick while the other bots can't
@EL797 "Nice try. However, in my level, only B can perform this magic trick while the other bots can't " It's simple - you can add Z on the autoslider path and B won't get there
@EL797 "Wow, great idea! Maybe you can start this thread by posting this level lol" I would love to, but I don't know how to do it. The fact is that I am proposing a separate thread similar to this main thread - so that there is an opportunity to make many separate publications and you can go to each of these levels and leave your options in the comments. So that it is the same branch as this main branch with levels. I think that only developers and forum programmers can do this
@Denis Nazin Oh sorry, I thought you meant starting a new thread on "Game Behaviours" dedicated to posting hidden mechanisms for other players to guess how it works. I don't know if @cimarronline has permission to open a new forum page as this may cost extra fees for hosting the website.