The only difficulty may be to find B at the beginning, if you can't find it, please check out Hint 1. Spoiler: Hint 1 Tap on the castle terrace (below the ball), then do not move until B slides out. There is a small probability of failure, just re-enter the level. The following tricks are used: autopilot push; tap off the map;sensor. But players don't need to know any tricks. Enjoy your journey Spoiler: Video
Can’t rate it as I cannot master the final jump to the finish. Also had to restart many times as the ball at the top of the tower kept falling short. It’s still a definite five star for its amazing mechanisms and fun ride!
The ending in mind blowing BTW i have a question... How B can walk on rail in last step? Any explanation
@Oily Jake Final jump, you need to tap the stair back to jump to the rail, stand on the rail tap the stair and you will jump to the endpoint.
.... @935 the ancient device here u are reffering to egypt or india or aztec or babylonia or atlantis or china?
@Anomynous Same reason as this level https://mekoramaforum.com/media/empty.18039/ When B is outside the map(16*16*16), you can tap on any bricks above the through path. BTW when R outside the map also can go though some bricks can't usually pass. https://mekoramaforum.com/media/special-agent-3r.18083/ In video 0:37~0:45
... @935 the reason B can click on metal blocks isnt because B is out of 16 16 16 but the metal blocks are still moving literally but its blocked. thats why even if there is object ontop of metal blocks such as pipe, stairs, B can still tap on the metal block.
... in fact B cant tap on tapable area if B is at out of max height try my level Spoiler: gemini u dont need to finish it. but try to check B at begininning. slide it over max level, even on metal blocks B cant tap on metal block if he is out of the map. because the metal block is manully raised not automatically raised.
@Ray Aznable The ancient device here ... Maybe it's from online games ... I don't have a good title in my lack of English ... I have tried a few of your levels ... It ’s so hard to me. When I have time to think about English, I will go to your levels to write my thoughts. The out level BUG is a little different from what you describe. Your explanation is not good enough to explain why my level can point to the stair behind the metal. You can make a test level, the bottom two layers are completely empty, the third layer starts to place bricks at random, and then let B walk out of 16 16 16 and observe the taps effect. The reason why your second example level cannot be taps is that there is no passage, which is why the above test level needs to be cleared in the bottom two layers. The game's calculation of the ground path is related to the map orientation. @XSHY have sexy levels but did not send it to the forum...