@meko - How repeatable is your solution? Spoiler I don't know if this what you had in mind, but what I'm doing is shifting the zappers up towards the goal end of their canals, then sending B up the stairs and stepping onto a zapper. This kills him, and he (sometimes) falls onto the target... Is that right?
Spoiler slide the zaps on the left,after tap on the zap near the bot,and remove the zaps in the right time.he won't die and will fall on the stairs
Wonderful! Spoiler I must play around with those embedded stairs. Sometimes B overshoots them, sometimes they seem to catch him. But i like your "shifted target" design - you should try my EZPZ1 puzzle, and my "mind the gap" one too. Thanks for this, very clever!
Very nice! I think you're the master at tiny yet sophisticated levels. Thank you! Spoiler: Additional comments At first I moved B in such a way that he got zapped and then did a faceplant into the water with a resounding splash. That was fun! Then I noticed that the zappers were movable. I felt vindicated! Then I found two ways to solve the level: 1. Having him sacrificed towards the end goal, and 2. Keeping B alive. The latter is likely the intended solution and plays against the title in a jocular way.
Pretty good, but Spoiler shouldn't you make the Win Block in a farther/more enclosed space so that people can't reach it dead? Unless that's an intended solution...
@nGord @Frenzies it's really difficult(almost impossible) to reach the win dead...it's easier to finish the level using logic
@meko, now that the cat is out of the bag... I can reach the goal both ways consistently. Spoiler: Consistent dead solution To complete this level by having B reach the end button while being zapped, start by moving the zapper closest to the end button (the first zapper) between the raised blocks, send B to the raised grassy block, move both the zappers away to the other side from the grassy raised block (once B is far enough away), once B is on the raised grassy block, move back the first zapper between the two raised blocks, send B to raised gray block - B will die while triggering the end button (without fail). Spoiler: Nearly consistent alive solution To complete this level by having B reach the end button without being zapped, start by moving both the zappers closest to side with the end button, tap the second zapper (the one further from the end button) to send B to that spot, move both the zappers away to the other side (once B is far enough away), B having been sent to a spot that now has water will try his best but will often just land on the gray step or sometimes overshoot and land off of the game space (fail), if he lands on the step, send him to the end button.
Nice use of zappers Spoiler This clearly shows how they could be stepped onto, yet at the same time not to be stepped onto
Done. Interesting level. Thanks! Spoiler: I finish it alive... I move up the right zap and I tap on it. As soon as B goes up the stairs I moe the zap down (also left zap). B jumps the zap hole and falls to the grass. So you can tap the win.