Spoiler: Trick List - zapper walking (B can walk over a zapper on a lift but down a bit) - auto pilot (tap and move slider to redirect B) - offset ball (bots become unstable if a block is in the middle, crossing over that block can make the bot jump off the end) Spoiler: Hints - R can require two passes to jump off Spoiler: Video Solution
... thanks for share this long advanture map. I enjoy to watch B and R stumbled through bended ball, and looking at the 2 type of zapper standing side by side, where one is just simply safed to be stood on, the other one require double tap to make B's leg keep streched to not got zapped.
Superb level and it was clever having both bots using the star move. Although my B used it once less often than the video. I struggled at first to see the point of one of the balls but then it came into play as a rescue ball for an underperforming R. I thought i had a shortcut not using one of the balls but the timing is incredibly tight and tried twice and gave up.
@Ray Aznable - No double tap required. Just lower the lift onto the eye, B will be safe for the most part.