@huijiuggbf - Another complex level but this time I wasn't able to see what I needed to do. I used Mekostudio and that helped a lot but one shouldn't need to look thru a level to see how to play it. For example, Spoiler the lift hidden in the back where the brick is - hard to work something like that into the game play - great for you as you know that it is there Even with Mekostudio, I wasn't able to see the path for the ball that goes in the center of the level (below one zapper and to the right of the other). I tried to support but you didn't need to make this level even more complex with the hidden as it was hard enough without it.
Hi @huijiuggbf first,glad to see you doing your usual challenging levels... I guess that you delete yesterdays level due to the issue that @cimarronline pointed,I mean,the ToA issue...am I right? And now I have a question... this level requieres tricks or is pure logic?
@delator77 - We were in conservation and the staff deleted yesterday's level due to a ToA requirement. As for this level, I didn't see a need for any tricks but I also didn't get to the end.
@delator77 @Meko Guy This level is passable. I have tested it once before release. It is a pure logic level and does not need tricks. I don't know where you are stuck. This hint may help you. Spoiler: hint 1: The level has four spaces that only P can enter, corresponding to four movable blocks. When p enters this space, start the front device, and the corresponding movable blocks will rise to change the route of the ball 2: Except for the first ball and the last ball, the middle three balls need B to go to the top through P, and use B to replace the movable block to change the route of the ball. 3: The raised movable block can change not only the route of the ball, but also the route of B @delator77 The last released level does have an unrealized ToA, because this old level is not suitable for the new version of the game, so forget that level
@huijiuggbf - I forgot to mention, both sliders, the ball slider and the central one were very hard to move. I would pull and pull and pull and then there it goes - pushing it back in wasn't as hard but still wasn't smooth or timely. I seen all the stuff underneath so I can see why it was hard to move but playability or stability is also important.
Excellent logic level... Spoiler only one low ceiling is requiered at the end great design too... thanks for sharing @huijiuggbf
@Meko Guy & @huijiuggbf just so you know where i used the trick... Spoiler: Use of the trick https://photos.app.goo.gl/orMeCBCJSuXDGi289
@delator77 - It looks like a trick is designed their but I can't say I remember that spot as I didn't play too long. Too much hidden for me - even the three trees in the front were annoying to see past.
My P always gets stuck in the second compartment! As you can't see in there it's hard to know what is happening. Too bad, from the VS looks like an awesome level
Well, I don't agree it's 5 stars, for three reasons. The most used slider is under water, both it & the auto sliders controlled by it are hard to see AND it sticks something dreadful! Really more work than play. Everything else is great, even if I did need the VS. TY @RZK!