A quick and simple puzzle. You thought you were going to get me? I do have to give you credit for trying; quite the smart design in such a limited space. The bonus idea of suspending the level in the air and including the must-think-fast elevator at the front as a distraction was a clever idea too. Thanks for the play!
@Chuckthulhu Nope Spoiler: Why The level actually appears too easy, so I took a look from around the backside and saw your hidden zapper.
@nGord Spoiler And we worked so hard to make it unecessary to rotate! Unfortunately, we couldn't find a way to hide everything in such a small space.
@nGord Well, I was thinking about making a bet or something about nobody winning it in a first try, I guess I would have lost it to you .
Deceptively simple! The distractions were clever; I kept trying to use tricks and find a tricky solution. I almost kicked myself when I found the real one! Really great concept. I could really see the effects of your collaboration in it. @Ricko's bricks, @sawdust's compact design, @LooKing?'s zappers, and... well, I haven't played enough of @Chuckthulhu's levels to see him in there. But I'm sure that he also helped a lot and the others helped beyond their signature designs. Overall a great level! I can't believe how fast you guys build these.
Very clever. Not easy to make it interesting in such a limited space, that is a real challenge. Oh, and I must admit I got zapped not a couple but many times...
@Frenzies lol, great review! Thanks! It seems that my roll in the collaboration is a mystery, maybe I should be the mysterious guy in Cool of Duty and not @Ricko
@hal thanks for playing! We got zapped testing it, it seems to only @nGord didn't get zapped at all....