My lessons helped you. I didn't win as B fell into the hole at the end (no recovery from that) when the slider pushed B so I can't rate. This was much better and more fun than your Boss levels. Please take a little more time to polish the level so it looks done. For example, close off the rails with pillars or something. I'd also suggest, instead of using all the space 16 x 16, reduce the level so it is smaller and altogether instead of having the section then that section then the next. I did like the draggable drop and the zapper auto pilot.
You are improving my friend and that's great...Easy but nice tricky path...Thanks for sharing @Patranak32
I agree with my Meko-friends, you really have improved your building, ! This is a very good level with some fun moves strung together to make an interesting route. Well done! @Meko Guy gave some great tips to polish up the look of the level.
@Meko Guy @Patranak32 , I didn't use the 'zapper autopilot', I just got zapped when I tried that. How is it supposed to work? I just did a little autopilot to get B onto the floor. As there are steps I thought that was the idea until I read what @Meko Guy said.
@Jom - Funny - I tried the little step down and got zapped so I did it like this: Spoiler With B on the lift and the lift down, tap on the other side of the zappers and raise. B lands on the surface and uses the stairs to get back up. EDIT - I'm not certain which way was the intended one as @Patranak32 didn't show me the card before posting.
@Meko Guy Ah, I see, !! The end result is actually quite like my way, but it does make use of that high platform.
Now that you know how to use tricks. Maybe I'd suggest focusing on design and the gameplay, it's still pretty straightforward. Thanks.