Features: Overall Difficulty: ★★☆☆☆ Time needed: ★☆☆☆☆ Trail length: ★☆☆☆☆ Patience: ★★☆☆☆ Complication: ★☆☆☆☆ R-andomness: ☆☆☆☆☆ Timing: ★★★☆☆ Traps: ★★★☆☆ Throwing: ☆☆☆☆☆ Hidden things: ★☆☆☆☆ Mechanisms: ★★☆☆☆ Note: The hammer mecha is based on a strange motor's piece combination behavior (spring-like effect). Spoiler: Hint You should use timing to bypass hammer corners when it briefly stops. Then use hammer side to step over. After that, when you enter the hidden part, try to avoid hidden mines. Spoiler: History > development ended: 10/8/2018 03:08 EU
Nice design but very limited game play. One two three, go and repeat. I played it a few times and some times the mechanism was too unstable for B. I see your 'R-andomness' was null but since each time wasn't the same maybe you should have considered it.
@gmacpro Please explain better, I'm not sure to have understood that You may mean that B could not easily climb over the hammer, right?
@gmacpro R-andomness is referred to R-men only, and it means to me: how much R men R-andom movements are involved in the solution (not merely how many random R men are there).