The mechanisms in this level have an amazing consistency in their timing, well done. The ball was less consistent, and at the end of the level, so I had to retry 3-4 times for that. But that's really the only detail I could complain about. Very well done.
Annoying kid indeed! Nice mechanisms, although I found the gameplay different from your usual style. Did you get inspiration for anything? I liked the terrain, although the water looked too clean to be swamp water. But looking at the last parts in a way similar to one of @cpw's variations of it is dirty enough to make up for it. My only complaint is the stability (and noise, although I don't turn on my volume ) of the level. The bridges sometimes came up late and the last part never worked on my phone. But for some reason it worked perfectly on my iPad. Maybe it has something to do with it lagging on my phone (due to its mechanisms). Well, thanks for the great level!
Everything worked very smoothly and first time on my ipad and its always nice to get up close and personal with zapperbot and survive
That took me a bit to figure out. Get going or die but not too far. It got my blood pressure up. Thanks
nice mech! What was that part with the ball at the end!? That was magic! Overall nice gameplay, the mech-timing was magic!
You're a good man @richardfu_, all that talk about the annoying kid but that ending was a nice twist. Excellent mechanisms and although the puzzle was on the easy side, I liked it a lot. The design was really nice and it was a really fun level. Thanks.
Perfect timing for a genuine level. It is quite intuitive but also brings a number of surprises. Thanks!