Loved the catch, not so much the hidden zapper. My path for B was different to the video. I had B doing a miss autopilot to access a difficult to see stair.
Love the scenery, but the path is too hidden. The big hidden thing, the beach chairs, the beach ball, the stretcher, the lifeguard, they really make a wonderful scene.
I really love your levels, but unfortunately I couldn't understand your correct gameplay. That's why I won in a completely different way. After that, I thought for a long time about how to win correctly, but I couldn’t figure it out and watched your video. Very original and interesting, but I find it difficult to understand your main trick. My solution also only has one trick: Spoiler: My trick instead of your autopilot, I used the BB trick Spoiler: My quick alternative win I really like the surprise and the design of the Spoiler big fish ! Sorry, I couldn't figure out your correct gameplay myself so I can't rate it. But I really liked the idea and design! "Like" from me! Thank you
Bit hidden but liked a lot the design &... Spoiler the fish step,very cool thanks for sharing @Mark69
@Denis Nazin Thank you for your sincere and honest opinion. I like to design levels aiming to arouse adventure, mistery, surprise, emotions. Levels not perfect in absolute, but able to generate an impression in the players. Maybe like an impressionist painter instead to be a realist painter. Obviously, this doesn't require less care, less effort respect desgning and realizing a "perfect" level. And i'ts really a pity spending a lot of effort to realize a "story", a screenplay, designing and realizing a level and then it doesn't be catch by players. But I think it's not fault by anyone. It's simply due to the difference between designers-players attitude, having different visions or aiming in designing or playing. I have to say that I didn’t found the solution in a large part of your levels and so I didn’t complete them. For many of them, I see the video solution to have full comprehension of your design. Despite to a perfect logic they are too much brainy for me or simply there are tricks I don’t know or a bit difficult to perform for me. Something that reduces a lot my joy in playing. But I understand the deep study, the deep designing phase and above all your desire to realize something beautiful, in a sense or another one, leading me to rate anyway your levels even I didn't finish them. Please, not misunderstandings now! I don't claim any rate from you! It's pefectly ok for me! It's just to highlight the different vision about I was just speaking and way to know better each other. And I appreciate a lot the smooth way and kindness you put in your comments, never negative, and the kind words wherewith you express your thoughts, always finding good things to say not to hurt people. And also how you always prefer not to rate a level if rating would be low or maybe it could result hurting. In this we are perfectly aligned. For the rest, I think you are designer a big step higher than me, and, I'm sure, unreachable for me. And this leads me to appreciate even more your comments, that reveals a remarkable humility. Thanks to share your levels!
I really like your philosophy and am glad that we have similar views! Despite what I wrote in the first comment, I had a great desire to give you a rating. Moreover, I passed your level and have every right to do so. I get your idea and I like the design and really like the Spoiler hidden big fish . Therefore, from me 5. And special thanks for your views or philosophy!
Such a mysterious pathway that I needed help from the vs. I was able to get me into the mouth of the shark, but did not know where to go then. Also really enjoyed your cutaway video showing the path that I could not find. LOL a very intriguing and most wonderful level, thank you very much