I want to thank @delator77 for testing this level for hours and hours and helping to make it better and more enjoyable for the player before uploading it to the forum. I also want to thank @Jose Luis Galiano who inspired me to start this series with his level “Abu Simbel”. In this last instalment of “The Last Tomb” series you will need to use following tricks / exploits: Spoiler Autopilot WARNING: Following the spirit of the series there is some hidden elements in the level. However I believe these elements add difficulty and make the level more fun to play. Other instalments in "The Last Tomb" series: The Last Tomb The Last Tomb: Part II The Last Tomb: Part III EDIT: I would like to thank @gmacpro and @Block builder for finding some shorcuts in the previous version. 17-09-18 I have just realised I uploaded a version that had an unintended shortcut. Here you can find an updated version without this shortcut: Spoiler
B finally found the designed route to the win but the ToA-shortcut is still available and is much quicker.
@GFJ hey my friend,can you tell me where you use ToA?I tried to close all the shortcuts and I can't see your ToA
@GFJ it would be great if you could show us the shortcut cause it has taken us several days to amend all the shortcuts that we found in the original design.
After some time looking for hidden elements I have found something but I don't know how to do the first step Could you give me a hint?
@jvalberca Where are you stucked?In the start? Spoiler You must move 3 draggable to "release" the statue If you need more hints,ask my friend
@delator77 it's strange, but I Spoiler: Spoiler have moved even 4 draggables and nothing occurs. The statue seems to tremble a little, but nothing else (I noticed it yesterday but I can't see anything else
@jvalberca Well,here is the movie of the first movement... Spoiler: First movement https://photos.app.goo.gl/CmM78XFwku3iHRVMA Hope it helps you....Ahh,and if you have another doubt,please ask me
Hi everyone, I have just uploaded an updated version of the level at the end of my first comment. This version doesn't have a silly shortcut that allowed the player to avoid locking the structure that falls at the beginning of the level. Other than that the level is exactly the same.