I have seeked for the previous upload but have found this one. I don't really see any difference on level apart from the code presentation which was not to me the main default. So @chemi's remark from the previous upload remains to me. Spoiler: weakness of the level The design despite being beautiful should have been slightly different because we are able to see through the doors to guess the right position of the draggable. Here is an illustration: This can be done with 3/4 of the draggables so the code is only usefull for the last one. To avoid this, you maybe could have tried to complexify the inside path and move the "bridges" in non-visible areas. The doors could have been moved too, but that would change your design. Otherwise the code is well presented and not difficult to guess. Also, and as I said, you made efforts on a beautiful and playable design. That ends up a good level. Thanks
@ateeq I forgot to mention something : most of us arround play Mekorama with the Free Camera option enabled. That makes your level easier in the way I have spoiled. As you joined us recently I just thought that maybe you are not aware of this option in the game. With this option disabled (default value) I would agree that the way I have done is more difficult (but possible).
Thanks @Khudrat , @Gepeto and @chemi really loved when you guys give your valuable reviews I really take them seriously and try to upgrade my level designing skills..