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AkRaging

Temple Of Doom

Temple Of Doom
AkRaging, Aug 9, 2016
Playtime likes this.
    • Rating:
      3/5,
      nGord
      Very involved and considered level that made for a fun adventure.

      Critiques: I, however, found the windmill especially problematic though. Then, once on going up in the tower, I wasn't zoomed out enough and then couldn't grab onto the slider to finish going to the top. Another time, at the top of the tower, I was able to take a shortcut after landing B onto the ledge.

      Praises: What I did like was the interaction with the other bots. I particularly liked the need for a slow methodical descent past all the electric bots. The design showed a lot of thought went into all the twists and turns. Thank you for a fun level!
    • AkRaging
      @nGord Windmill switch was meant to be hidden, and to gain good access their is a 2x4 block window on right side upper walk around with shocker bot. For the switch going down and losing it, well the level was meant to be kind of challenging :) . As for the shortcut, one can get lucky once in awhile. Thx for the feedback, greatly appreciated!!!!!
      nGord likes this.
    • nGord
      @AkRaging Oh, I missed that.
      I missed seeing the hidden windmill switch. Found it now. :) The opening you speak of to operate it is actually a 4x2 horizontal space way up to the right. I learned how to operate it well (that took a while), but still, having the ability to stop and start the windmill did not make it any easier for me to get B past the windmill. No worries. I think most people will just get past the windmill like I did with trial and error and not worry about the switch. Cheers.
    • kayody09
      @nGord I cannot find this switch you speak of
    • nGord
      @kayody09 Yup, I can see your confusion. Here's a better explanation for others not part of my conversation with the designer:
      The windmill can be stopped by sliding a draggable with a rail on the end to jam against a blade as it is about to start turning upwards. In other words, there is a slider inside the windmill housing that pokes out from the missing brick near the bottom-centre of the front of the housing. In order to see and grab onto the slider (given all the visual obstacles in the way) you'll be best to have free camera on and then peer through the horizontal gray ring forward and to the right of the windmill (which has a zapper bot going around in circles on it). Even then, the slider is dark and in a shadow so you'll have to have faith that you've actually grabbed it and were able to slide it to the left (i.e out of the front of the housing). You'll be able to hear it though and then of course the windmill will be stopped. :)

      All this being said, I'm not sure how stopping the windmill will actually help B in getting to the other side. Your results may vary. :confused:
    • AkRaging
      @nGord u get to the other side by hum hum jamming it slightly then standing close to center of windmill, then unjam it watch b go over with blade then jam it again. Big spoiler!!!
    • kayody09
      @nGord thanks a million. That was a big help! :)
    • Rating:
      5/5,
      kayody09
      Thanks I love this level! So much fun!
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  • Album:
    AkRaging
    Uploaded By:
    AkRaging
    Date:
    Aug 9, 2016
    View Count:
    1,438
    Comment Count:
    8