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Denis Nazin

Teleport House

R tricks teleport level.

Teleport House
Denis Nazin, Feb 28, 2023
Sammy 5, Curious, RZK and 3 others like this.
    • Denis Nazin
      R tricks teleport level.
      Hint: Well think in which direction it is better to push the ball!
      Tricks:
      1) teleportation through walls
      2) star pass - if the eye of the bot falls into the place of the star, then the other bot does not see this eye. Accordingly, another bot goes to the body of the bot and can step on the eye.
      3) R out of level (grids 16:16:16) can walk on impassable blocks - wedges, fence, rails...
      [​IMG]
      R specific behavior:
      4) R going down the stairs can step on an impenetrable block - a fence, a rail, a wedge ...
      5) R can only push the ball when he is facing it. If R is standing or passing sideways from the ball, he cannot push it!!
      6) slider Freeze R
      Time - 1:35
      R long Teleport Demo video:
    • Rating:
      5/5,
      Pedro Andrade
      Fantástico!

      Precisa me ensinar como construir esse sistema de teletransporte, :cool::thumbsup:
    • Denis Nazin
    • Rating:
      5/5,
      Neil Kuo
      I didn't expect such an outrageous thing to happen:eek:.
      Это новое открытие, довольно интересное:thumbsup:.
    • Rating:
      5/5,
      ridgerunner
      I always like teleportation so I really enjoyed this. There was differences when teleporting flathead i noticed. Regarding hint 5, i could accomplish that with bot facing away so that the bot could escape without doing any budging ( although this wasn’t needed in the gameplay)
    • Denis Nazin
      @Neil Kuo Oh Thank you, thank you very much my friend! Teleportation is rarely used, but this effect has been discovered by players on the forum for a long time. But I use a slightly different combination of blocks for teleportation on this level. It differs from the classic combination of blocks. The demo shows - using this combination of blocks, you can do a longer teleportation than usual. I wanted to show it. Maybe someone will like it and need it. I'll be very happy.
      Thank you very much, I'm very glad you liked it;):D
    • Denis Nazin
      @ridgerunner Yes, teleportation is always interesting and showily:D. I also love teleportation.;)
      What's interesting is what you said - "that Flathead's teleportation is different." I haven't tried teleporting the flathead bot (I'll try:sneaky:). This is not required in my gameplay. But apparently your gameplay is a bit different. o_O I'm wondering how you got through.;)
      Thank you very much! :thumbsup:I'm very glad you liked it!
    • Rating:
      5/5,
      delator77
      One of the most cool Meko-trick :cool: спасибо @Denis Nazin ;)
    • Denis Nazin
      @delator77 Yes, I agree with you. This effect looks very spectacular and magical. I love him too. I'm glad you liked it, thank you very much;):D:thumbsup:
    • Makl
      Thank you so much for the demonstration. I had created this effect by accident before but:
      1.) It was NOT appropriate for the level it was in
      2.) I shortly forgot how to make it afterwards! So no teleporting levels from me yet...

      I look forward to trying this one out.
    • Rating:
      5/5,
      Makl
      Pretty short and sweet, simple logic overall.. but I still sent the ball the wrong way twice. :oops:

      Mostly didn't expect the out-of-level effects to work like they did. A pleasant surprise! Thanks for sharing
    • Rating:
      5/5,
      Mekologic
      Very compact and stable teleport!
      :eek::rotf::thumbsup::cool:o_O
      I tried to make such a mechanism myself (after seeing how to do it in MekoStudio), and now I'm studying its design and features. Thank you for this small and interesting level;):D:thumbsup:
      The design is symmetric and beautiful!
      :thumbsup::thumbsup::thumbsup:
      I like it! :D
    • Denis Nazin
      ...
      @Makl
      (And all friends ;) @Pedro Andrade @Neil Kuo @ridgerunner @delator77 @Mekologic)
      Yes you are right. I always forget the classic teleportation build too. So for anyone interested, here is a classic teleportation block combo (which has been used by players for a long time):
      [​IMG]
      The most important thing in any classic teleportation build is the combination of two blocks!!! The rest may be different.
      Two main blocks: [​IMG]
      1) Statistical ladder
      2) Under the static ladder, any dynamic block that can be grabbed - to cause the effect of freezing the bot.
      [​IMG]

      The peculiarity of physics is that the bot (R, L) does not like to stand on the stairs under which there is a dynamic block. When we activate a dynamic block, the bot feels its presence under the stairs and a freezing effect occurs (just like on the slider). But the bot doesn't like stairs and therefore instantly shifts one cell (one block) forward.

      This level uses a slightly different combination of blocks (in my opinion, it makes it possible to do longer teleportation). My block combination is shown in the first comment on the Demo video. On the demo video, I made it twice as long. The level uses exactly the same a combination of blocks as in the demo video I specifically made a demo video so that everyone could see the device of the teleportation mechanism, so that it would not be necessary to disassemble the level in mekostudio.;)
    • Denis Nazin
    • ridgerunner
      @Denis Nazin .. No my winning gameplay wasn’t different. When i started playing the level i realised that flathead could be freed by a passing ball. Never found a winning gameplay with this move but teleported flathead and noticed that often became stuck in the bricks and needed R to rescue. Also found an interesting rescue which I recreated in mekostudio to save time.
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  • Album:
    Den
    Uploaded By:
    Denis Nazin
    Date:
    Feb 28, 2023
    View Count:
    1,732
    Comment Count:
    26