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NigelJGW

Takin' the Steps

Do you have the speed to take the steps before the path is gone? (Includes extra stars, not playable on the oldest versions of Mekorama.)

Takin' the Steps
NigelJGW, Mar 24, 2021
Sammy 5 and delator77 like this.
    • NigelJGW
      If you're having trouble,
      note that having "the speed to take the steps" may be a different pace than you think.
    • delator77
      I have a doubt...
      I do not know if you mean the pace of the draggable movement because it is the only way I have found for the ball to get stucked & not to push the other ball
    • NigelJGW
      @delator77 yes, you have it right.
      I was trying to make a mechanism that gave you a certain number of steps to do something, and it turned out kinda touchy. I decided to fold that into the challenge. If you're gentle with the draggables, and you start them in the right position, you should have just enough steps to get to the bottom without releasing the ball. Then it's a race to get the 2nd star and still click on the goal before the path is broken. It was originally going to be the second half of a larger level, but I think it might be too annoying so I left it stand on its own as a simpler level.
    • Rating:
      4/5,
      Electro wolf
      I thought I needed to be fast
      But it was easy level thanks for sharing :thumbsup:
    • Rating:
      4/5,
      delator77
      So...fun challenge...Thanks for sharing @NigelJGW :thumbsup:
    • Rating:
      3/5,
      Meko Guy
      Not sure why you didn't list the trick, auto pilot but maybe I didn't do it right. The route was very linear aside from the ball falling with each step which I didn't even see until it fell. My B auto piloted over where the ball was and won.
    • NigelJGW
      @Meko Guy this is only my 2nd level, so I'm not sure how to name the "tricks" (it sounds like there was a master document that was started but never formally shared?), but thanks for the clarification. FYI, you need that trick to get all 3 stars, but not to just get to the finish, that can be done in time. I hadn't originally designed it to use autopilot, but when I found that B made it even when late, I added the extra stars to provide more challenge. I agree the route is linear, I may make a more interesting version re-using the basic mechanism to limit the number of moves, but you have to find the shortest path (or at least the least number of draggable changes) - that was going to be the original concept. Thanks for taking a look!
    • NigelJGW
      Oh, and thanks for rating the level, @Electro wolf, @delator77 and @Meko Guy! I'm amazed by all the people who help play-test nearly every level that gets posted, even for us newbies. It's greatly appreciated!
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