Tip- the bot gets suck under one staircase, just swing that part up and down slowly it will free itself.
Wow. This level might seem straightforward for you, but in my opinion there are a lot of wrong turns you can make, especially at the start. I think I have the gameplay, now just to execute it.
@I_am_Bot - This level is more complex than my level - at least in my level, the path didn't change. The game play is the very similar though, if you spend the time you'll see the way. Will revisit when I have more time. BTW, the mechanisms (rotors) would move nicer and smoother if the draggables were on the end instead of the middle area. BTW, does B need to reposition from one side of the rotor to another while B is on the rotor? IOW, is a slow rotate required or is the level all logic and no skill/tricks.
... @I_am_Bot the king of mekorama @Meko Guy approved that your level is more complex than his levels. but in my opinion, just if you add more nicer design touch it will help to give relax feeling while solving this level. or, you can scatter the parts from this level, into many several simplier single levels. cuz every moves in here, could be set as major move for a single separated little levels. you have skill to build logic game, then try to train about designing.
@Meko Guy regarding your initial comment, there is no slow rotation required to transfer B on the adjacent side of the same square. The level is meant to be point to point except for an one instance, but that comes in the latter part of the gameplay. Thanks for your input on the draggables! I tried very hard to smoothen the motion, so I'll surely keep your suggestion in mind while designing similar levels. Thanks for playing.
@Ray Aznable thanks for your encouraging words! Just been making my own levels for only about a week now, so I am trying to learn a lot from the masters on this forum. I agree about the relaxing design touch part. I'll work on it. Thanks for playing!
Finally got everything right, though I had to use autopilot once. It's clear that a lot of work has gone into this level, the only thing is the design could've been better, and that B can get knocked off if you're not careful. But it was still a good challenging level, so thanks for sharing @I_am_Bot
@Azza it is great that you managed to complete it as it was intended. thank you for playing and rating. And yes, I'll work to better my designs in the future levels.
I started this level and then left it as I kept knocking B off when I moved the larger rotor. Went back to it now and managed to drop all the balls. My path to the win only used a couple of the dropped balls and ... Spoiler poor B had to sacrifice himself to win Entertaining level that required some trial & error and patience!