Nice ideas but the game play was too easy and several draggables were useless... Anyway, thanks for sharing!
Short but pleasant. I would like to see you try and integrate the winning combination of levers/sliders into the buildings, rather then just having them float in space.
@chemi Thanks, chemi...i knew the draggable were useless, but the path was pretty obvious without a choice. I kinda wanted to lengthen the gameplay some. I will keep that in mind though, I believe I used the same tactic in one I'm working on now. And thanks for the 3 - one thing I think is nice about Steady is the clean uncluttered lines and visibility. Is this a good thing or not so much?
@Don G Rowe Hey Don - thanks for playing! I will take your advice about the levers/sliders. I'm assuming you're talking about the final steps of the level as a lever and what I think of as an air cycle (ho!) as a slider? Any and all advice is welcome, I'm working on two levels now, and don't want to waste space and time! I'm trying to get a little better with each level. Thanks for the good rating!
And here i was trying to make the win more difficult and elusive! I'm really glad you liked not, so far this one and Run Forrest Run are my favorites. Thanks for the 4, it's gratifying and encouraging to know that others are enjoying my levels as much as I'm enjoying building them!
Nice puzzle of skill. It has the spirit of Martin's original standards. The design is clean, although it has some elements that have no function. I encourage you to continue creating and progressing.
Jose, I can't think of a nicer compliment than that. I'm uploading a level today that I hope utilizes available space in a creative and effective way. If you happen to see it, please let me know your thoughts...and thanks for the nice rating!
@hadi Thanks, Hadi! I'm assuming here that Jose is expert at creating levels. I'm happy that I'm ngetting such useful feedback on this level. As I mentioned to Jose, I'll be uploading another level I've been working on for at least 4 days now. This one deviates somewhat from my norm. If you happen upon Hide and Seek and have the time, please let me know if I'm going in the right direction. And thanks for the nice rating!
Nice-looking design and fun gameplay. The second level Zappers were kind of extraneous, as long as you weren't trying to recover from a fall, since you never had to do anything to avoid them.