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mastersifu

Star Sky

No tricks but watch out for the trap. I put a hint in the first comment about the R/L behavior.

Star Sky
mastersifu, Aug 14, 2021
    • mastersifu
      R/L can climb up one block from an upright Pillar Bot.
    • Rating:
      5/5,
      ridgerunner
      Strongly suspected my start was not the designed one as it was too tricky getting PillarL totally free. Spent time looking for a more stable start then when I looked at the video could not belive i had not tried the L move at 34 seconds . Great moves are the simple ones that are hard to spot.
      I have given 5* but as happens very frequently on my Ipad, the budgeable falls prematurely causing a lot of restarts.
      with P frozen and getting released by L, i found that raising the draggable somehow traps L after has released P and L has turned 90 degrees. The awkward bit is then getting B passed without freeing L
    • mastersifu
      @ridgerunner Maybe it's a device problem as the budgeable never fall prematurely both on my phone and my pc. I tried your awkward method and it was too awkward that I only succedded in doing it about 1/5 time. Thanks for playing, commenting and rating!
    • Rating:
      5/5,
      Pratik Bhalerao
      Absolutely fun!

      I had to think for a while for how to get pL out of there.

      Superb level!

      By the way, you wrote R in first spoiler instead of L.
    • mastersifu
      @Pratik Bhalerao Yeah. Glad that you figured it out and I'm very happy you enjoyed it! Thanks for playing, commenting and rating.
    • Rating:
      5/5,
      Br0K3N
      What a wonderful combination of fun and logic! I enjoyed every aspect of this level, especially the multifunctional use of the ball at the corner.
    • mastersifu
      @Br0K3N Woah! I can't believe one of the veterans in the forum actually played and enjoyed my level so much. I'm feeling very honoured right now. Thanks for playing, commenting and rating! Glad that you come back!
      Br0K3N likes this.
    • Rating:
      5/5,
      Buurmas
      Just the one? :rotf: I think I discovered them all and then some before I found the solution. Each star is a little puzzle in itself ("how do I get that? who gets that?"), and then there are puzzles about how best to maneuver L and Pillar L, and (as is so often the case) what order to do things. So, for me, this was a bit difficult, but satisfying.

      My solution was very close to yours, but yours was a little stabler than mine in places. One thing that can be a little tricky is
      getting L down after it walks across frozen PillarL. Happily, there are multiple ways to do this.
      I unfroze PillarL just before L walked on it, and then L fell off later, but this requires timing. That deep into a level, you really don't want something that sensitive to timing. The good news: if that doesn't work, you can try to herd PillarL back (but watch out for the trap!) and try again.
      Anyway, your way is much stabler.

      The journey to the last star was a little rough at times.
      Sometimes Pillar L wobbled around instead of standing up straight, and sometimes L needed a little encouragement to make it over the movable. If I saw correctly, you were holding the final draggable while L walked over. I moved it up & down.

      Thanks for sharing!
    • mastersifu
      @Buurmas Thanks for playing, commenting and rating! Good for you to figure all the traps and avoided them all in the gameplay.
      Thanks for this advice, I'll keep this in mind. I think the most challenging part was how to get Pillar L out free. And yes, you're right - I was holding the final draggable up but good to know that your way works too.
      Buurmas likes this.
    • Br0K3N
      @mastersifu, I don't know whether I can be called a veteran or not, but still, thank you!
    • Buurmas
      Ha! Just noticed that if B runs toward the stair
      for mounting Pillar L, at the same time Pillar L walks past below,
      B might bump Pillar L and then go flying off the level! Presumably this is a type of Tripping on Air (ToA).
    • Buurmas
      I just had a couple times in a row where Pillar L, in its ending position, got its head jammed under the stone block next to it and couldn't stand upright, so I couldn't complete the level. :cry: That's my biggest instability issue right now.
    • mastersifu
      @Buurmas Wow. Actually I'm quite surprised because I never encounter the instabilities you mentioned.

      "B might bump Pillar L and then go flying off the level! Presumably this is a type of Tripping on Air (ToA)." This maybe is just a fluke. Can ToA still be done in current version? I thought the developers had made the game more stable than before.

      PillarL jamming issue. Hmmm. It could be fix by just changing the one block there. But I didn't face this problem. Sorry, I apologize for that, causing you so many restarts. Perhaps it's better to let someone else to test the level before posting.

      Thanks for the feedbacks! I truly appreciate them.
    • Buurmas
      No worries re: Pillar L jamming! Maybe we just have to accept that Mekorama has its quirks! I just tried it again and it worked. :rolleyes:
    • Denis Nazin
      Excuse me please. I could not win your level. My main mistake was that I first released the L-column, and then drove it under the wedge L. But then you have an amazing move !! I really like him! - B descends from the L-column onto the ball that rolls down !! It's a brilliant move - but I would never have guessed if I hadn't watched your video. If it was a mini level, I probably would have guessed. But at big difficult levels - I get a little lost. Next comes the puzzle of displacements - which is also difficult for me!))). When I play your levels - sometimes I feel very stupid!:rotf::rotf:. You have very smart long travel levels.:thumbsup::thumbsup:

      PS. And further. I forgot to write. I think 3-15 is an autopilot.
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  • Album:
    My 1st Album
    Uploaded By:
    mastersifu
    Date:
    Aug 14, 2021
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