Not much to it ... Spoiler Once you discover the first tap. The remaining three don't really have to be executed all that quickly once B gets moving.
I haven't played this yet but the image itself looks amazing to me. Like the cover of a graphic novel.
@Don G Rowe I sometimes wonder if the game's behavior is slightly different depending on what device you play on. As in, a phone with a better chip might render the physic engine better and process instructions quicker, resulting in more reactivity from B for example. Spoiler When I play this level on my phone (a Sony Xperia M2, not the worse but not the best either), I have to tap at a very particular moment of B's course to make him change direction smoothly, otherwise he just stops for a fraction of second and seems to hesitate before moving on again. This is what makes the challenge of that level (for me anyway), but maybe you don't have that "handicap" @Don G Rowe?
Hi @tomatoKetchup I have just played the level. I think is easier than other "timing" levels I've played but it is interesting. I also love it visually. For game play I would rate it with 3 stars cause I think it needs a bit more playability. But I really like the way it looks so that's an extra point.
@tomatoKetchup Players familiar with B's autopilot guidance feature (which forms the basis of the climbing and jumping tricks we use here) know that tapping just in advance of B's arrival at a block keeps him moving without hesitation. This is what I meant in my initial comment, and accounts for the relative ease of the level for more experienced/skilled players. In this instance, I' m pretty sure it's not a device/OS issue.
Ok I understand, I'm not familiar with these advanced techniques and tricks. I will take this into account when designing my next levels. Let's call this one an easy foretaste of the concept.