@Frenzies Spoiler: Hint #1 Are you familiar with the ball-on-eye exploit? There are two in this level. Wink, wink.
@richardfu_ Some feedback on the level hidden in a spoiler lest I should mention too much. Spoiler: Suggestions First, just for your information, I had some consistency problems with the first drop just past the ball-on-eye. Often B just wouldn't jump off, but a couple of times he would get stuck going down, and once he didn't activate the ball trigger. Still, I don't know how you could make it better. It really is a very nice and neat setup. A suggestion that could have made the level just that bit more challenging would have been to allow B to pass through the interior of the tower where the two electric bots were. I.e. force the player to pause B in his run along the outside and backtrack to the first electric bot door and have him exit the second electric bot door (perhaps with a tap required beyond the second electric bot after it had exited to get B to take the internal path back to the outside ledge beyond them both). Once again, awesome level as is!
@nGord Spoiler Yes, the jumping on the ball is not very consistent. One partial reason is the narrow space which make it harder to fall (but it's meant to keep the ball mechanism more hidden). Another reason is the bot doesn't have a long runway before the jump (but I don't want to make the level too wide). Anyway, I think it's not a big deal because you can always try another time. Passing the interior after the electric bots come out is a great idea. I actually thought of it after I finished with the level. However, the interior of the middle level is actually filled with ball rolling and bot activating mechanisms. What's more difficult is that I want to set a good timing of their appearance. It would be too difficult to add an extra passage. But it's a good idea to save for later use Thanks for your suggestions!
@nGord Yes, I know that. Spoiler It's probably because B wouldn't knock the ball off after jumping on the first ball-on-eye. I tried more than 7 times and it wouldn't knock it off!
@Frenzies Sorry, I think I misunderstood what you meant by "last part." Spoiler: Hint #1 - Clarification The ball-on-eye exploit (aka: bug/trick) is an architectural trick to destabilize B (make him unstable) when he is running, particularly when followed by a rounded piece (so that he may fall off the rounded piece). The ball on the eye will not normally come off the eye - although I have done it once in another level. Spoiler: Hint #2 In this level, you want to cause B to fall from the third floor down to the second floor.
@nGord Spoiler By "last part", I meant the ground floor Spoiler EDIT: Do I have to detach the ball from the last ball-on-eye? Even though your hint suggests that you didn't do it here, that's the logical solution I can think of.
Ha ha! Did it without the need of help The last part was first disturbing then an idea came to me... Thanks!
@Frenzies OK, so Richard and I understood you well. Spoiler: Hint #1 - Part II Stairs can have the same affect as a rounded piece after a ball-on-eye. Spoiler: In other words In other words, trying to get the ball in the water is not the solution. I so very much want to help you and at the same time only provide the tiniest of hints so that you can experience the satisfaction of figuring out the level on your own. Here's one more hint just in case though: Spoiler: Hint #3 My third hint is actually going to be a repetition of Richard's hint: only one needs to go up.
@nGord Spoiler Yes, I know that, but running into the ball-on-eye will land me on the right of the Draggable, not on it. That's the only thing I'm stuck on. Thanks for being so nice. I'm going to try to figure it out.