All that gameplay just for that one ball! :mad: Just kidding. Excellent clean logic level. Took me one restart as I overlooked one thing and my gameplay was identical.
@ohmytian - Wow - I'm at over 20 and not getting any where... @ABDSMD mshl - The down sliders are definitely causes lots of restarts as even a simple swipe in the wrong spot said 'Game Over' EDIT - I'm just seeing this - Spoiler The sliders can go down one step at a time - that makes more sense. I should have known that as I've used these mechanism before
@ohmytian - Thanks - you gave me encouragement to keep trying. I was coming here to check the video to see what I'm missing as I'm stuck and with over 40 restarts the repeating each step it's becoming a pain. I will look again...
@Meko Guy A little thing(or trap) to watch out, never send Pillar bot under the heavy slider with one block higher than its head. This will cause Pillar bot to continuously bumping into it and the only way to recover Pillar bot will be lowering down the slider which is a restart.
Very tough level thanks to the changing positions of the sliders and you only had the one chance. I was stuck at the point where B needs to pass by where the zapper is but not lower the slider too far. I took a chance and dropped B on the zapper side and B fell softly and didn't die and was able to complete the level. Your solution was better but I didn't see it. In hindsight - very nice level.
@ohmytian @Meko Guy @ridgerunner first, thanks for playing ! @Meko Guy i don't know why you had many restarts as the logic was a bit easy , but i agree that the mechs need some explorations to understand, anyways i'm glad you give the level a chance and finish it. For the zapper it was not in the first version , but i want the level to have one single solution , that's why i add the zapper so B can only land on the opposite side , you were lucky to not get zapped.
Wow! Excellent Meko-challenge... the clean logic gameplay was very, very nice... I noticed that you prefer logic levels instead of tricky ones & is clear that you are a great master ... you also take care of the designs making beautiful levels ... thanks my friend @ABDSMD mshl well done!
@delator77 thanks for playing ! And of course my friend i like logical level , i also like tricks that can help me to build logical steps ( for example : build a one-way road using low ceiling ).
Ha, "the logic was a bit easy", that is developer bias . I think I had about 5 tries. There are simply to many things to see, so you stumble up against them. I built up a sequence of numbers, 1-4 representing the 4 paths for P, and 0 that B should take a path on the front of the level. I ended up with Spoiler: Parh numbers 0304221030 which should match your solution. I think it's amazing you were able to fit so many logically interlocking paths in this level. Really enjoyed solving it.
@Block builder the reason i said " the level is easy " is because there is only one goal(WB) and P movement is limited . But as you said maybe it's just a developer bias, and thanks for playing !