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P_simorf

Sleepy Heads

Get the sleepy heads moving!

Sleepy Heads
P_simorf, Nov 30, 2020
Playtime, MomoKeego, Sammy 5 and 2 others like this.
    • P_simorf
      Got stuck in academics so I made a level :rotf::cry::rotf::cry:

      This can pass as a kids' stuff level yet there's a portion where you might need to hold one sleepy head so that B will not fall out of the map and replay all over again.

      Now back to acads again.
    • Rating:
      5/5,
      Kureigeous68
      It should be 4 stars bcoz of the slightly stiff draggables but it made me change my mind bcoz of the great gameplay and the logic and design. Good job lodi. :D:);)
    • ridgerunner
      I presume that Meko version 2 is needed for this level. If correct shouldn’t this fact be mentioned on the introduction?
    • P_simorf
      @ridgerunner
      Does the orientation of the motors make this level unplayable in version 1? In version 2, the pointed part of the motor that's facing out of the page/into the page doesn't allow the draggable to drag upward.

      In this level, the pointed part of the motor is facing downward and it made the draggable drag upward.
    • P_simorf
      @ridgerunner , if it's about the camera shake from version 2, I've just tried the movement of camera from version 1 and the level is still playable.
    • Rating:
      5/5,
      delator77
      Smooth mechanism & very FUN logic gameplay...Thanks for sharing @P_simorf ;)
    • Meko Guy
      @P_simorf - Way too noisy for me. Not sure why you needed to make it so noisy?
    • Rating:
      4/5,
      Meko Guy
      I muted my PC speakers to give this a go and it had potential but it wasn't smooth on my device at all. B died a few times because of the stickiness and the zapper got B. Rounded corners may have helped or maybe it was just my device (mouse operated). Operating from the back side was even worse. I tested the level on version 1.1 and this level isn't winnable as the mechanism can't be lifted. You should add that to your description so players don't waste their time.
    • P_simorf
      @Meko Guy

      I'll post another version where in the pointed end of the motors is facing out of the page (or directly to the player) such that the heads seem to be awakened. This version, however , is unplayable in version 2. It might be playable in version 1.
    • Meko Guy
      @P_simorf - Don't post it again for me as I won already. I could see why the motors were making the noise. I am using v1.2.7 which is the new version of Mekorama so this card is winnable in the new version. I have v1.1 (original) on my laptop and it isn't winnable on that version.
    • Rating:
      5/5,
      Jom
      I just love those sleepy heads, ;):rotf:!

      Nearly missed this one!! Just spotted it and came back to it. All worked smoothly, :thumbsup::thumbsup:.
    • Rating:
      4/5,
      Sammy 5
      :rolleyes:
      A little bit sneaky and a little bit sticky but a very novel idea and was fun once I got the sleepyheads figured out:thumbsup::p:rotf:
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  • Album:
    Short but...
    Uploaded By:
    P_simorf
    Date:
    Nov 30, 2020
    View Count:
    1,763
    Comment Count:
    12

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