I am not sure about the designed path. B has reached the win in various ways. However, none of the paths took B to the top floor of the tower.
3 tap win without entering the tower. Autopilot dive was fun. Not sure if I did it the intended way. Huge red herring?
For the sake of completeness: there is also a path to the top floor of the tower. This must be the designed path because B uses the entire structure.
I can see the proper path and it's really fun. I'm starting to get the hang of some of the tricks so it's great to practice them. I have a problem getting down from the top though, as I drop down B keeps catching up on one of the lower floors. Am I doing something wrong?
@Jom Thanks, and no, you're doing it right. There's a bit of luck involved, but B can keep trying without restarting.
@ridgerunner @Block builder @GFJ @R 'oland Thanks all. Yes there are lots of shortcuts, but didn't want to spoil the whimsy of the complete route ... which does take B to the top of the tower.
Nice to see a level today that isn't hidden. I'm also happy you are experimenting with claustrophobia as you mentioned recently that
@gmacpro So even in my own design, I'm still not quite sure why B autopilots off the lowest level by just removing the slider, but won't do so on the middle level. I tried the same configuration of blocks+stairs as the low platform and couldn't get it to work. Hence the level name ...
@Don G Rowe @gmacpro is correct, as far as right turns. https://postimg.cc/RJWGgk0D Note that if B is given three equidistant options, he'll go right first. Remove that option, and he goes left next. He'll only go straight if that's the only option.