Very beautiful design. You've been making some really beautiful levels lately! I love! The gameplay is also very interesting. At first it was difficult to understand and figure out what to do. But then I realized your gameplay - very clever! Well done. It was difficult for me to understand because you wrote that there are no tricks. But I counted two tricks for R (not counting R's walking style): Spoiler 1) Autopilot R 2) Slider freeze R These are tricks for R. And the manner of R stepping on the fence if he comes down the stairs - but this is not a trick, this is a manner (as you wrote in the description). If I understand the gameplay correctly, then to get a stack Spoiler (which transfers the bot from one tower to another tower), you need the R bot to autopilot on the fence, then remove the fence. And then R falls on B. This is the only unstable move on the level. I hope I understood correctly. Because I don't see any other way to stack bots. This is a very interesting move, but it is difficult to catch a falling bot on B's eye. I really like your level! Thank you! Very beautiful and interesting. Of course 5.
@Denis Nazin thanks for playing my friend But there is no R autopilot, and all the move is stable Pillar R should stand on the fence, and let he turn back to stairs, when his leg become long then pull the gate U didnt need B there, B just for redirect all bot to the right tower
@alarcon Thank you for the video. Yes, my gameplay is different. I did not figure out how to stack R bots with eyes in the second tower with z. Therefore, I made a more difficult path: I dropped RP on B's head. Then, along the front of the level, I transferred R with an eye to another tower (from window to window). Yes, it's more complicated than yours, but I only needed one R with an eye. I didn't use the second R with the eye. Now I see why it is needed. The gameplay at the top is exactly the same as yours. Yes, the R autopilot is not needed - you are right! But the second trick is "slider freeze RP" you have. I did exactly the same. Thank you. Very beautiful and interesting level!
The doors have been used like this before so only 4* from me. My gameplay didn’t involve the fixed draggable. Spoiler: No fixed draggable use if the door is firmly slammed shut, then the bot ends up against the parapet and rather than walk inwards in the direction faced, R always does a 90 degree turn and gets frozen.
@Denis Nazin thanks for your good feedback I have a problem with my screen touch device, thats why im never post a vs
@ridgerunner thanks for playing Yes @Block builder used it before but it doesnt work anymore on new version Im modified this move for more comfortable and stable
Yes, it seems several things have been borrowed from Broken Bridge by @Block builder. It would be better to give credit to the original author if you borrow designs.
Now I saw the original @Block builder original level I agree with my Meko-friends about the borrowed design... anyway, liked the logic & Rs behaviour, very cool... thanks for sharing @alarcon
@cimarronline yes u r right i ask him before for used his design but with different gameplay I can used other design, but his design are great About behavior, i borrowed much other behavior and i dont know who doscovered first, even we don't know who discovered autopilot first @delator77 thanks for playing
Awesome design and fun game play. Thank you for including the vs as I didn't see the move for the righties to push each other up my version was a little bit shorter as I only used one pillar bot timed well and righty managed to climb up on the wall