Need autopilots Spoiler: One cunning autopilot autopilot with rolling ball sideways Spoiler: VS Time - 1:20
@alarcon Thank you very much! Sorry for some possible instabilities in the level. I'm glad you like the sensor. Thank you
Interesting that both draggables could trigger the sensor. I liked capturing the high star above the cylinder.
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and now, is this a bug? is is an easter egg? is this a glitch? is this a game issue? is this a ...(show more 10000000000000000000000)
@ridgerunner Yes, yes, you are right - the vertical slider also affects the sensor. I wanted to make a separate demo with a vertical slider, but it doesn't work without a bot. The sensor is a very capricious design. Even the location of the B bot on top affects its performance. I tried to move the initial position B of the bot to another place - and because of this, the sensor stopped working. And if you add a slider, it can also deactivate the sensor. In general, the sensor is very capricious. Thank you very much! I'm glad you liked it. This is also a very old level with little gameplay (gameplay ends with a star on the fence). I've added some gameplay - I'm glad you enjoyed the extra star cylinder.
@Badre Thank you very much! I have not seen such comments yet. Thank you. Regarding your questions, maybe I misunderstood something. If I understand correctly, then: yes, the sensors are most likely mekorama bugs. There are many kinds of them. A lot of authors have been researching sensors and are still finding new types of sensors. This sensor is based on "forced lowering of the slider with the help of the eye". This is a very interesting construction - it makes the balls jump on their own: http://mekoramaforum.com/media/jump-level.27389/
Cool trick level, no way I can do it on my own. I saw the initial part of video and tried again, then I'm stuck. Thanks for sharing.